Staredit Network > Forums > SC1 Map Showcase > Topic: Evolves Remastered
Evolves Remastered
Oct 1 2017, 6:00 am
By: MidNighTime  

Oct 1 2017, 6:00 am MidNighTime Post #1



Evolves Remastered 3.7
- Did you enjoy classic Evolves FFA Choices? It's back and Remastered!. New and returning players enjoy!.

Features:
- New Strategy's.
- Meticulously Tested.
- Level Progression. (Proper Calculation)
- Misc Improvements. (Sounds, Etc.)
- New Game Modes. (Check Below.)
- New Abilities. (Check Below.)

Major/Minor Changes
- Players can now observe after being eliminated.
- Players can now use the ability Immunity.
- Players can now use the ability Vitality.
- Players can now vote to ban other players.
- Players can now suicide air or ground using mind control.
- Players can now mind control for game information.
- Players can no longer siege there tanks.
- Players can no longer use emp shock wave.
- Players can no longer abuse self-irradiate.
- Players can no longer block selections.
- Players will no longer see attack warnings.
- Players mass dimensions now equal to one another. (Major Fix)
- Players will no longer get points for inactivity. (Tactical Fix)
- Players (all) in good match can reach last level in concurrent.

Player Abilities (All One Time Use)
- Immunity: This will make your cannons invulnerable for 60 seconds. (Visual Timer Added)
- Vitality: This will make your units invulnerable for 15 seconds. (Visual Timer Added)

Game Modes (Active By Default)
- SDMode: When 60 minute timer hits 0 all players cannons will reduce to 10% heath and there will be a blackout.

Bugs Fixes (All Known Versions)
- Fixed bug causing massive unit congestion. (Major Fix)
- Fixed bug allowing units to spawn before selecting.
- Fixed bug where cannons were not stacked properly.
- Fixed bug where mass lock was not aligned with cannons.
- Fixed bug where players units can drift outside the arena.
- Fixed bug where score table was not consistent. (Major Fix)

Known Issues (Mostly Tolerable)
- The message "WARNING: Unit unplaceable! (UnitName,Location)" is normal. (Keeping to formality)
- The message "Building exit is blocked" is normal.

Download
- Click Here


Post has been edited 94 time(s), last time on Jul 23 2020, 3:19 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Oct 1 2017, 4:07 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

What exactly does "balance" mean in an Evolves map? Isn't the point of the map to upgrade your units so that they're stronger than the previous ones? How can you actually balance that?




Oct 13 2017, 5:03 pm m.0.n.3.y Post #3



Quote from Dem0n
What exactly does "balance" mean in an Evolves map? Isn't the point of the map to upgrade your units so that they're stronger than the previous ones? How can you actually balance that?
What I liked about some older evolves is that you had a Sci vessel as your spawner. Meaning you could Irradiate/EMP/Defensive Matrix to try and catch up. Only problem was the leader could still do this too haha



None.

Oct 8 2018, 4:56 am MidNighTime Post #4



Map Updated. (10/07/18)



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Feb 5 2019, 4:29 am MidNighTime Post #5



Map Updated: 02/04/19



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Jul 29 2019, 1:21 am MidNighTime Post #6



Map Updated: 07/28/19



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Jul 29 2019, 11:49 pm Moose Post #7



Care to share what any of these updates are?




Jul 30 2019, 8:01 am MidNighTime Post #8



Quote from Moose
Care to share what any of these updates are?

Hi Moose,

I always update the original post with any changes and reply with dates. I only do this when the changes are more then minimum.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Jul 31 2019, 7:55 pm Dem0n Post #9

ᕕ( ᐛ )ᕗ

Quote
The message "WARNING: Unit unplaceable! (UnitName,Location)" is normal. (Greatly Reduced)
You can avoid this by creating the units in a space you know will always be empty and then moving them to where you're creating them now. The only issue is that if there's absolutely no space where you're trying to move the unit, it'll stay where it was created, but I don't think that will be an issue in an Evolves map.




Jul 4 2020, 5:09 am MidNighTime Post #10



Map Updated: 3.5 (7/3/20)

Post has been edited 1 time(s), last time on Jul 4 2020, 5:29 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Jul 22 2020, 4:44 am Draelren Post #11



Glad to see you out and about working on the map today! Hope to see people play it. :)




Jul 22 2020, 5:43 am GGmano Post #12

Mr.Pete-Tong

About the unit unplaceable to avoid this You can make the map lager and make an area behind the scenes (battlefield) for each player then create All the units behind the scenes and further more You can detect the amount of units behind the scenes and then only create New if theres room for them on extended unit limits mode this would work good on evolves. To avoid players from goin behind the scenes You can make a line location with hyper trigger preserving All units that Come to the location to move to middle of map that way players cant move into behind the scenes. To avoid players from having vision at behind the scenes You can create the units for a computer player than instant before the units are moved from designated player spot behind the scenes You give the units to designated player Who owns em. I imagine You must have plenty locations to use for this system on an evolves map



Trust is everything

Jul 23 2020, 3:14 am MidNighTime Post #13



Map Updated: 07/22/20



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

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