Staredit Network > Forums > SC1 Map Showcase > Topic: Evolves Remastered 2021
Evolves Remastered 2021
Oct 1 2017, 6:00 am
By: MidNighTime  

Oct 1 2017, 6:00 am MidNighTime Post #1



Evolves Remastered 3.9 "2021"


Did you enjoy classic Evolves FFA Choices? It's back and remastered!. New and returning players enjoy!


- Evolves Remastered Features:


- Evolves Remastered History:


- Evolves Remastered Unit Changes:


Download: Click Here


Post has been edited 107 time(s), last time on Jul 2 2021, 11:25 pm by MidNighTime.



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Oct 1 2017, 4:07 pm Dem0n Post #2

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What exactly does "balance" mean in an Evolves map? Isn't the point of the map to upgrade your units so that they're stronger than the previous ones? How can you actually balance that?




Oct 13 2017, 5:03 pm m.0.n.3.y Post #3



Quote from Dem0n
What exactly does "balance" mean in an Evolves map? Isn't the point of the map to upgrade your units so that they're stronger than the previous ones? How can you actually balance that?
What I liked about some older evolves is that you had a Sci vessel as your spawner. Meaning you could Irradiate/EMP/Defensive Matrix to try and catch up. Only problem was the leader could still do this too haha



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Oct 8 2018, 4:56 am MidNighTime Post #4



Map Updated. (10/07/18)



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Feb 5 2019, 4:29 am MidNighTime Post #5



Map Updated: 02/04/19



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Jul 29 2019, 1:21 am MidNighTime Post #6



Map Updated: 07/28/19



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Jul 29 2019, 11:49 pm Moose Post #7

We live in a society.

Care to share what any of these updates are?




Jul 30 2019, 8:01 am MidNighTime Post #8



Quote from Moose
Care to share what any of these updates are?

Hi Moose,

I always update the original post with any changes and reply with dates. I only do this when the changes are more then minimum.



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Jul 31 2019, 7:55 pm Dem0n Post #9

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Quote
The message "WARNING: Unit unplaceable! (UnitName,Location)" is normal. (Greatly Reduced)
You can avoid this by creating the units in a space you know will always be empty and then moving them to where you're creating them now. The only issue is that if there's absolutely no space where you're trying to move the unit, it'll stay where it was created, but I don't think that will be an issue in an Evolves map.




Jul 4 2020, 5:09 am MidNighTime Post #10



Map Updated: 3.5 (7/3/20)

Post has been edited 1 time(s), last time on Jul 4 2020, 5:29 am by MidNighTime.



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Jul 22 2020, 4:44 am Draelren Post #11



Glad to see you out and about working on the map today! Hope to see people play it. :)




Jul 22 2020, 5:43 am GGmano Post #12

Mr.Pete-Tong

About the unit unplaceable to avoid this You can make the map larger and make an area behind the scenes (battlefield) for each player then create All the units behind the scenes and further more You can detect the amount of units behind the scenes and then only create New if theres room for them on extended unit limits mode this would work good on evolves. To avoid players from goin behind the scenes You can make a line location with hyper trigger preserving All units that Come to the location to move to middle of map that way players cant move into behind the scenes. To avoid players from having vision at behind the scenes You can create the units for a computer player than instant before the units are moved from designated player spot behind the scenes You give the units to designated player Who owns em. I imagine You must have plenty locations to use for this system on an evolves map

Post has been edited 1 time(s), last time on Jun 14 2021, 4:19 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 23 2020, 3:14 am MidNighTime Post #13



Map Updated: 07/22/20



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Jun 14 2021, 4:00 pm MidNighTime Post #14



Hello Players,

This map will be updated for "2021" subsequently. The details are reserved until release.



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Jun 18 2021, 7:22 pm MidNighTime Post #15



Map Updated: 06/21/21

Post has been edited 2 time(s), last time on Jun 21 2021, 10:30 pm by MidNighTime.



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Jul 1 2021, 10:34 pm MidNighTime Post #16



Map Updated: 07/1/21



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