About
I've decided to re-invent FF7 in Starcraft using a complex turn-based battle system.
I've decided to re-invent FF7 in Starcraft using a complex turn-based battle system.
Specifications
Tileset: Jungle
Size: 256x256
Players: 2
Tileset: Jungle
Size: 256x256
Players: 2
Special Features
- Includes more than 10 original soundtracks.
- Virtual HP system.
- Decent visual effects in battle.
- Able to equip weapons, armor, and accessories.
- Choose from up to 20 spells.
- Advanced attributes system.
- Includes more than 10 original soundtracks.
- Virtual HP system.
- Decent visual effects in battle.
- Able to equip weapons, armor, and accessories.
- Choose from up to 20 spells.
- Advanced attributes system.
Attributes
When the game starts, instead of choosing your attributes (like in my previous maps), initial attribute points
will be randomly distributed among attributes. But as you level up, you will get to choose which attributes to
improve.
HP: Raises total hit points.
MP: Raises total magic points.
Strength: Raises physical damage output.
Dexterity: Raises combat speed.
Vitality: Raises physical armor.
Magic: Raises spell power.
Spirit: Raises magic defense.
Luck: Raises chances of critical strike.
When the game starts, instead of choosing your attributes (like in my previous maps), initial attribute points
will be randomly distributed among attributes. But as you level up, you will get to choose which attributes to
improve.
HP: Raises total hit points.
MP: Raises total magic points.
Strength: Raises physical damage output.
Dexterity: Raises combat speed.
Vitality: Raises physical armor.
Magic: Raises spell power.
Spirit: Raises magic defense.
Luck: Raises chances of critical strike.
Spells
Alteration
Destruction
Independent
Protection
Post has been edited 1 time(s), last time on Sep 24 2017, 12:30 am by MetalGear.
None.