Staredit Network > Forums > SC1 Map Production > Topic: Androcles
Androcles
Sep 2 2017, 9:08 am
By: Butch  

Sep 2 2017, 9:08 am Butch Post #1

PROFESSIONAL MAP MAKER

ANDROCLES --- (working title)

256x256 Jungle
6 Players





SETTING ---

Become a mysterious wanderer in an ancient and deadly land full of secrets.
With every new day comes the same reincarnated, soulless creatures.
The further you journey in-land, the more difficult your journey back to security.

A Wanderer may choose their path. Their choice might be the Athenaeum, with its long, cold and dark halls.
Or their choice might be the humid and dense Fading Forest, with its cruel traps and inhuman creatures.
Or the third choice and the riskiest gamble of them all; The Plains of The Untold.
Who knows what sanity-shattering and colossal creatures may be found there.

But. No matter the path taken, the result is hopefully the same... paradise.


GAMEPLAY ---

A Wanderer explores the land challenging the various inhabitants, gaining new equipment and skills.
They will encounter small and insignificant spawns, or tougher and more calculated creatures, or impossibly devious and deadly monsters.
For kills a Wanderer gains points to spend on 3 categories:

Dexterity - General finesse with weapons, and damage upgrade.
Strength - Toughness and ability to take damage, as well as armor upgrade.
Evasion - Agility in combat and stamina, and shield upgrade.

Beyond this progression there are skills, items, and equipment to discover.

Skills - Grant a Wanderer with a unique ability of many different categories.
Items - Provide a Wanderer with useful consumables such as potions or traps.
Equipment - Blades, bows, armor, rings, all with varying effects.


PRODUCTION ---

Please only read this if you have an interest in mapmaking and are willing to try and decipher my babbling.

So far the map sits at about 4500 triggers, by the time the map is finished, I wouldn't be surprised if it were more like 50,000 triggers.
for terrain there are 3 main areas plus the starting area and end area. So far the Starting area and the Athenaeum are complete.

UPGRADE DETAILS


INVENTORY DETAILS


SOUND DETAILS


ENEMY DETAILS



More Later. Downloads are available to those who would like to test.

Post has been edited 1 time(s), last time on Sep 7 2017, 4:16 am by Butch.



None.

Sep 2 2017, 4:33 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Sounds promising but also looks like you have a long way to go. Also... why does no one post screenshots anymore??

There was an incomplete map Psionic_Storm made which had some interesting sound effect features that you may be interested in. I think it worked quite well because even in its incomplete state it had a great atmosphere:
http://www.mediafire.com/file/ga1cglstdd6c5b1/entry_psi_vOut_mod.scx

Basically you had different footstep sounds depending on which type of terrain you were walking on. Monsters had different ambience sounds depending on how close they were to you. Also in multiplayer you could hear footsteps from your allied players as well if they were next to you. There was also custom death sound effects when you killed a monster.

Post has been edited 1 time(s), last time on Sep 4 2017, 11:06 am by Oh_Man.




Sep 2 2017, 6:11 pm Butch Post #3

PROFESSIONAL MAP MAKER

I think I have that map ha. Yeah, I'm not sure how many global sound effects I'll have because it may get pretty convoluted with many players in one area. But i've definitely given it thought.

As for how much work I gotta do, the framework is mostly complete, all the systems that process stuff and structure stuff are complete. What i've been working on is story and progression.

Gonna post screenies today when I'm off work. Thanks for the post ohman



None.

Sep 3 2017, 3:46 am ScOULaris Post #4



Glad to see this thread go up. I'm digging the name as well, and the unique ID system you're employing for items, skills, equipment, etc. sounds pretty novel and impressive.

I'll be keeping my eye on this thread for more info and screenshots.



None.

Sep 4 2017, 11:07 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Here:
http://www.mediafire.com/file/ga1cglstdd6c5b1/entry_psi_vOut_mod.scx




Sep 5 2017, 7:00 pm Ashamed Post #6

Hear me Raor!!

Quote from Butch
I think I have that map ha. Yeah, I'm not sure how many global sound effects I'll have because it may get pretty convoluted with many players in one area. But i've definitely given it thought.

As for how much work I gotta do, the framework is mostly complete, all the systems that process stuff and structure stuff are complete. What i've been working on is story and progression.

Gonna post screenies today when I'm off work. Thanks for the post ohman


pics or it didn't happen



None.

Sep 7 2017, 4:18 am Butch Post #7

PROFESSIONAL MAP MAKER

Added some screenshots to the main post

Quote


Currently working on NPC interactions and material gathering/crafting

Similar to dark souls you'll have to find various special materials and a special NPC may upgrade your weapons.
The same can be done to create potions etc etc.

Thanks for the interest!



None.

Sep 7 2017, 4:21 am Pr0nogo Post #8



Can I kill all NPCs and still win?




Sep 7 2017, 4:35 am Butch Post #9

PROFESSIONAL MAP MAKER

Quote from Pr0nogo
Can I kill all NPCs and still win?

I'm glad you asked haha. Yes you can kill any NPC, if they die once in their neutral state, they turn hostile and try to attack you. In the case that you run away without killing them I'm debating whether they should go back to neutral and just be pissed off and not offer you services for a while. Or if they should jus be hostile the rest of the map.

But yes, the map is not dependant on NPCs surviving.



None.

Sep 7 2017, 2:55 pm Pr0nogo Post #10



Sounds like it's already more functional than dark souls then. I'll be sure to attack every NPC I see




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