Staredit Network > Forums > Modding Discussion > Topic: BWAI Replay Pack?
BWAI Replay Pack?
Aug 30 2017, 3:50 am
By: Pandut  

Aug 30 2017, 3:50 am Pandut Post #1



A while ago, I think it was bajadulce that put together a huge collection of "blank" replays so you could use them to test custom AIs. It was hosted on the BWAI site, but since it went down the download is no longer there. I used to have it myself but lost it a year or two ago due to OS corruption. I was wondering if anyone might have it handy?



None.

Aug 30 2017, 4:08 am Nekron Post #2



I only have the tool to do them (though it's from IskatuMesk, so thank him, not me, if it's useful) - it's really lightweight so I'll attach it here. No idea how it works, for the record.

Attachments:
BlankAi.zip
Hits: 1 Size: 35.04kb




Sep 2 2017, 5:27 am Pandut Post #3



Yar, thanks to both of you. The exe doesn't work, but I extracted the blank scripts and plopped them into the patch_rq. You pretty much just have to fire up a game and just let it sit there for however long you want. The blank AI doesn't do anything, but when you save it as a replay and load it with another script it'll work. I "recorded" a few simple replays and I'd upload them for public usage but I've no clue where Starcraft saves these replays now, they're not in the traditional "Replays" folder.



None.

Sep 2 2017, 5:51 am Nekron Post #4



You can most likely record them on 1.16.1 and watch in 1.20 if you couldn't find the replays. But besides that, if nothing's changed since 1.18, they should be in C:\Users\*\Documents\Starcraft\maps\replays




Sep 2 2017, 5:08 pm Pandut Post #5



Ye, I found em, thanks. I attached the replays below, they're all just 1v1s of each race with a random 6 player FFA. The latter was an initial test to make sure it was working so I used a few cheats. Each replay is about 40 minutes long. Will gradually do more~

Attachments:
Replays.rar
Hits: 0 Size: 307.61kb



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O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: Lanthanide ya, I was pretty sure this must be the case, but I was referring to FaRTy1billion
i was mostly joking. I haven't seen any specs for it or anything other than vague comments
[10:02 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: if you do parse those correctly I'll probably turn on sub-string recycling by default since it makes smaller map sizes, else I'll prompt the user before turning it on
I won't parse those correctly - I do not remember why, maybe it was the embedded nulls in stat_txt.tbl, but I clip strings at the next offset in the table header and don't search for a nul byte
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Dem0n -- ya he's in there
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NudeRaider -- Lanthanide
Lanthanide shouted: i don't know, but Armo does, so he can be asked
whcih discord? SEN?
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NudeRaider -- Lanthanide
Lanthanide shouted: and also there are tools right now that let you use it, so to say "no one can use it" is wrong
ya, I was pretty sure this must be the case, but I was referring to FaRTy1billion
FaRTy1billion shouted: nobody knows
[02:02 pm]
jjf28 -- if you do parse those correctly I'll probably turn on sub-string recycling by default since it makes smaller map sizes, else I'll prompt the user before turning it on
[02:01 pm]
jjf28 -- e.g. "asdf<NUL>" and "df<NUL" occupy the same space in character data but have two different offsets
[02:00 pm]
jjf28 -- hey SI, are you parsing STR sections with sub-string recycling?
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