Staredit Network > Forums > Modding Discussion > Topic: BWAI Replay Pack?
BWAI Replay Pack?
Aug 30 2017, 3:50 am
By: Pandut  

Aug 30 2017, 3:50 am Pandut Post #1



A while ago, I think it was bajadulce that put together a huge collection of "blank" replays so you could use them to test custom AIs. It was hosted on the BWAI site, but since it went down the download is no longer there. I used to have it myself but lost it a year or two ago due to OS corruption. I was wondering if anyone might have it handy?



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Aug 30 2017, 4:08 am Nekron Post #2



I only have the tool to do them (though it's from IskatuMesk, so thank him, not me, if it's useful) - it's really lightweight so I'll attach it here. No idea how it works, for the record.

Attachments:
BlankAi.zip
Hits: 1 Size: 35.04kb




Sep 2 2017, 5:27 am Pandut Post #3



Yar, thanks to both of you. The exe doesn't work, but I extracted the blank scripts and plopped them into the patch_rq. You pretty much just have to fire up a game and just let it sit there for however long you want. The blank AI doesn't do anything, but when you save it as a replay and load it with another script it'll work. I "recorded" a few simple replays and I'd upload them for public usage but I've no clue where Starcraft saves these replays now, they're not in the traditional "Replays" folder.



None.

Sep 2 2017, 5:51 am Nekron Post #4



You can most likely record them on 1.16.1 and watch in 1.20 if you couldn't find the replays. But besides that, if nothing's changed since 1.18, they should be in C:\Users\*\Documents\Starcraft\maps\replays




Sep 2 2017, 5:08 pm Pandut Post #5



Ye, I found em, thanks. I attached the replays below, they're all just 1v1s of each race with a random 6 player FFA. The latter was an initial test to make sure it was working so I used a few cheats. Each replay is about 40 minutes long. Will gradually do more~

Attachments:
Replays.rar
Hits: 0 Size: 307.61kb



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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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