Samase
Aug 10 2017, 6:15 pm
By: Neiv
Pages: < 1 « 5 6 7 8 910 >
 

Feb 25 2020, 11:11 pm victorsena13 Post #121



sorry for the delayed answer, download the updated and managed to turn into a pack thx :)



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Mar 16 2020, 1:06 pm wwwkookcom Post #122



hey Neiv!!
Thank you Samase used.
but 0.6.31 (Edit Feb 15th 2020: Updated for 1.23.3) after my mod error!! Firegraft error!!
minidump -> https://1drv.ms/u/s!AqyImUwQdbPMgc0DGsCKhA_BN1XQzg?e=o6ZQj1
Well done before
Error correction please

and how to stat_txt.tlb -> stat_txt.xml Now automatically merges older string table.

Thank you Neiv Wait for an answer

Sorry for my bad English.



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Mar 18 2020, 9:29 pm Neiv Post #123



It is crashing from hovering over a button whose tooltip has an invalid string id.

You should check in Firegraft that the button has a valid string id, and that there's nothing wrong with your stat_txt that would make the id not exist..

The stat_txt merging works only with xml/json files, I never added support for tbl as it wasn't used with SCR, but if that's something that is needed it could be added as well.



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Mar 24 2020, 4:20 am jun3hong Post #124



It looks like when I gave a portrait data to mineral field(except type 1) and vespene geyser with datedit, the game crashes.
If it doesn't, it works fine.



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Apr 6 2020, 7:00 pm IlyaSnopchenko Post #125

The Curious

Nvm, fixed

Post has been edited 2 time(s), last time on Apr 6 2020, 8:39 pm by IlyaSnopchenko.



Trial and error... mostly error.

Apr 15 2020, 10:09 pm Neiv Post #126



Released an update that fixes plugins with the current patch, and adds a new commandline parameter `--fake-gpu-mem` that can be used to enable real-time lighting even if system's GPU has less than 2GB memory.



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Apr 16 2020, 9:35 am IlyaSnopchenko Post #127

The Curious

Thanks for the quick reaction.
And thanks for the updated Animosity, too.



Trial and error... mostly error.

Apr 16 2020, 12:00 pm IlyaSnopchenko Post #128

The Curious

Well... the whole shabang started crashing when I attempt to open any of the maps (even a random melee map).

I updated SCR to the latest version.
I'm using the version 6.38 of Samase.
I don't remember adding any stuff that could've been offensive to the game lately.
UEDCommander's Alternate mod is running fine.

What gives? :massimo:

Post has been edited 1 time(s), last time on May 16 2020, 8:51 am by IlyaSnopchenko.



Trial and error... mostly error.

Apr 16 2020, 12:14 pm Nekron Post #129



Did you also update mtl/aice etc?




Apr 16 2020, 12:27 pm IlyaSnopchenko Post #130

The Curious

It really was the MTL, thanks. I have too many versions of all the stuff scattered in various folders. Sorry for the fuss.



Trial and error... mostly error.

May 15 2020, 2:46 pm Neiv Post #131



Updated to fix a bug where dialog.ui.json files were not being added to exes.



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May 15 2020, 3:22 pm IlyaSnopchenko Post #132

The Curious

Thanks!



Trial and error... mostly error.

May 29 2020, 12:24 pm Neiv Post #133



Updated to fix some UI/dialog related functionality being broken in the latest patch.



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Sep 11 2020, 8:13 pm Neiv Post #134



Updated to work with yesterday's 1.23.5.8796 patch - however, any older patches became unsupported.

..Somehow these supposedly "minor hotfixes" always end up being the patches with major internal changes.



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Sep 12 2020, 10:52 am IlyaSnopchenko Post #135

The Curious

The game has been updated AGAIN, to build 8842, but silently this time as there seems to be no update notes either in the bnet client or on the official forum. So it's anybody's guess what (and why) they did to the game this time.

The good thing is, my co-author that has been testing the newest version of the mod reported no issues. Probably still playing. :)



Trial and error... mostly error.

Mar 5 2021, 12:51 am Cynon Post #136



After the latest patch, it seems like you need to manually log back in (if you even want to) after the game starts. This isn't *really* an obstacle since everything seemingly still works.



Hero SCV.

Hero SCV.

Mar 5 2021, 8:43 am Nekron Post #137



I think this has always been the case? At least I don't remember any time when Samase let you auto log-in




Mar 5 2021, 9:00 am IlyaSnopchenko Post #138

The Curious

I'm not logged in most of the time but maybe that's because I don't remember launching SCR through the Blizz launcher - only via mods. Only getting into the Blizz utility when HD graphics gets turned off due to not logging in for a long time, and I need to reaffirm my purchase by logging in. Annoying as heck but at least it doesn't happen (very) often, once per month unless I'm mistaken.



Trial and error... mostly error.

Jun 8 2021, 10:57 am Neiv Post #139



Released an update that fixes issues with the newest really messy patch that seems to just add all kinds of new issues. It is also compatible with the older patches in case blizzard rolls back the patch another time like they did on friday.



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Aug 13 2021, 2:19 am epp_2k Post #140



EDIT: Ok, I figured out how to get HD graphics: I just didn't see that there was a Login button in the upper right corner of the title screen. Once I logged in, I got HD graphics again.

But my further questions remain: Neiv, would you consider open sourcing Samase? Or perhaps just sharing the source code here?

Post has been edited 2 time(s), last time on Aug 16 2021, 12:24 am by epp_2k.



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