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New Release - The Architect RPG
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Aug 7 2017, 9:27 pm
By: Roy  

Aug 7 2017, 9:27 pm Roy Post #1

An artist's depiction of an Extended Unit Death



Creation is the providence of man.



Adventure through The Architect, a brand new role-playing game for StarCraft: Brood War!

Created by Oh_Man, this medieval-fantasy world follows a trio of heroes trying to capture
Seneras, a powerful sorcerer and former member of the Order. Join Verius, Iredite, and Rionna
as they explore a perilous world and attempt to discover the truth behind Seneras' betrayal.

The Architect has been in development for over seven years, and features three unique
classes complete with their own set of spells and skills, an attribute-driven level-up system,
an open world full of quests and hidden treasures, a crafting system, gambling, and more!

Official Thread and Download Link


SEN is proud to present projects created by members of our community. If you have a project you would like to be featured on the site, or if you know of another member's work that you feel should receive more recognition, feel free to contact the staff with your suggestion.

Post has been edited 3 time(s), last time on Aug 7 2017, 9:48 pm by Roy.




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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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