Staredit Network > Forums > General StarCraft > Topic: MapCraft 2017 - Singleplayer Edition
MapCraft 2017 - Singleplayer Edition
Jul 14 2017, 9:18 pm
By: Pr0nogo  

Jul 14 2017, 9:18 pm Pr0nogo Post #1

MapCraft 2017 - Singleplayer Edition

Greetings map-making community! We - Jayborino, DeltronLive, and I - are looking to bring the Blizzard RTS communities together around our love for some good,
ol' fashioned single player content. If you're interested in participating, or want to learn more about the contest, you can find all the pertinent information in the
official Jayborino discord server!

Any questions/comments you may have should be asked in the discord server. It's a free-to-use program that can be run standalone or in your browser, so it should
be perfectly accessible to everyone. Thanks for your time, and if you're participating, good luck!

Post has been edited 1 time(s), last time on Aug 21 2017, 7:07 pm by Pr0nogo.

Jul 15 2017, 4:30 am Sato Post #2

Hope this contest gets some traction! Would love to see some new Brood War (or even WC3) stuff of good quality be pumped out in this day. :D


Jul 16 2017, 2:02 am Butch Post #3


Why singleplayer? Also I'd be down. Whats the general time frame for working on the map?


Jul 16 2017, 4:54 am Pr0nogo Post #4

We're all new to running contests, and singleplayer maps are generally easier to judge and to produce, making the contest more feasible if it does in fact get off the ground. The judges also have a large amount of history with singleplayer content. There's nothing stopping us from running a multiplayer contest in the future, assuming the turnout is there.

Right now we're thinking the contest will last 2 months, and it'll probably begin shortly after the launch of remastered. SC1 submissions will be eligible regardless of which version of StarCraft (1.16.1 or 1.19+) they're designed for.

Post has been edited 1 time(s), last time on Jul 16 2017, 5:02 am by Pr0nogo.

Jul 16 2017, 7:28 pm LoveLess Post #5

Let me show you how to hump without making love.

Hm... So how does this work? You each play the entries or are you assigning a game to each judge?


Jul 16 2017, 7:32 pm Pr0nogo Post #6

We all play the entries (Jay and Deltron will likely do videos of their playthroughs, maybe I'll do it as well just to be consistent) and we deliberate amongst ourselves. There's a chance that we include youtube-based polling but that has yet to be decided.

Aug 21 2017, 7:08 pm Pr0nogo Post #7

Contest is now live! Rules can be found in the discord linked in the OP.

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[07:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[07:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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