Staredit Network > Forums > General StarCraft > Topic: MapCraft 2017 - Singleplayer Edition
MapCraft 2017 - Singleplayer Edition
Jul 14 2017, 9:18 pm
By: Pr0nogo  

Jul 14 2017, 9:18 pm Pr0nogo Post #1



MapCraft 2017 - Singleplayer Edition


Greetings map-making community! We - Jayborino, DeltronLive, and I - are looking to bring the Blizzard RTS communities together around our love for some good,
ol' fashioned single player content. If you're interested in participating, or want to learn more about the contest, you can find all the pertinent information in the
official Jayborino discord server!

Any questions/comments you may have should be asked in the discord server. It's a free-to-use program that can be run standalone or in your browser, so it should
be perfectly accessible to everyone. Thanks for your time, and if you're participating, good luck!


Post has been edited 1 time(s), last time on Aug 21 2017, 7:07 pm by Pr0nogo.




Jul 15 2017, 4:30 am Sato Post #2



Hope this contest gets some traction! Would love to see some new Brood War (or even WC3) stuff of good quality be pumped out in this day. :D



None.

Jul 16 2017, 2:02 am Butch Post #3

PROFESSIONAL MAP MAKER

Why singleplayer? Also I'd be down. Whats the general time frame for working on the map?



None.

Jul 16 2017, 4:54 am Pr0nogo Post #4



We're all new to running contests, and singleplayer maps are generally easier to judge and to produce, making the contest more feasible if it does in fact get off the ground. The judges also have a large amount of history with singleplayer content. There's nothing stopping us from running a multiplayer contest in the future, assuming the turnout is there.

Right now we're thinking the contest will last 2 months, and it'll probably begin shortly after the launch of remastered. SC1 submissions will be eligible regardless of which version of StarCraft (1.16.1 or 1.19+) they're designed for.

Post has been edited 1 time(s), last time on Jul 16 2017, 5:02 am by Pr0nogo.




Jul 16 2017, 7:28 pm LoveLess Post #5

Let me show you how to hump without making love.

Hm... So how does this work? You each play the entries or are you assigning a game to each judge?



None.

Jul 16 2017, 7:32 pm Pr0nogo Post #6



We all play the entries (Jay and Deltron will likely do videos of their playthroughs, maybe I'll do it as well just to be consistent) and we deliberate amongst ourselves. There's a chance that we include youtube-based polling but that has yet to be decided.




Aug 21 2017, 7:08 pm Pr0nogo Post #7



Contest is now live! Rules can be found in the discord linked in the OP.




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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
Please log in to shout.


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