Staredit Network > Forums > General StarCraft > Topic: StarCraft Fan Campaign Listing v2
StarCraft Fan Campaign Listing v2
Jul 12 2017, 2:07 pm
By: Pr0nogo  

Dec 15 2017, 11:35 pm Mithras Gnosis Post #21



Could you provide descriptions of the campaigns and note which are SCR compatible? It is difficult to decide which to play without knowing what they are about or whether I can run them.




Dec 16 2017, 12:54 am Pr0nogo Post #22



Descriptions: I haven't played 90% of what's on here, and the amount of time required to do as much is beyond the limits of my schedule.

Compatibility: I already did that
Quote from Pr0nogo
I've added the patch version necessary to run any accompanying mod files. It's listed next to the authors of the campaigns. If it has a `?` next to it, it's because I haven't verified it. If you find an incorrect patch for a mod (or a mod that works with a more recent patch number), let me know!
If there aren't any mod files, it's compatible with remastered. No campaigns used EUDs.




Dec 18 2017, 1:30 pm Mithras Gnosis Post #23



Quote from Pr0nogo
Descriptions: I haven't played 90% of what's on here, and the amount of time required to do as much is beyond the limits of my schedule.
Okay, thanks! Hopefully others may be able to offer their own reviews.

Quote from Pr0nogo
If there aren't any mod files, it's compatible with remastered. No campaigns used EUDs.
Okay, thanks! It's too bad that there isn't any support for mods. Do you think OpenBW might be able to support those mods in the future?



None.

Dec 18 2017, 1:36 pm Pr0nogo Post #24



Unfortunately I don't have any contact with the OpenBW team, so I can't comment on that. Most basic mods could probably be ported to remastered. We just don't have a reasonable way to import custom unit sprites or tileset graphics as of yet, and exe edits/custom plugins aren't an option.

That being said, I can try to compile SCR-compatible .exes for the campaigns that allow it. I'm pretty busy atm but I'll post updates here when I finish a port.

edit: The following campaigns are compatible with SCR:

-Palinchron Concordance by Varanus
-Birth of a Legend by OrcmastergroM

Post has been edited 2 time(s), last time on Dec 18 2017, 10:12 pm by Pr0nogo.




Dec 25 2017, 8:20 pm Pr0nogo Post #25



Updated A StarCraft Odyssey by funkybomber.




Dec 28 2017, 11:24 pm Mithras Gnosis Post #26



Have you thought of converting this list into a spreadsheet on google docs? It would make entries easier to edit and allow sorting by field.

EDIT: I was thinking fields like year, month, campaign name, author, game version (1.xx, SCR), series name, download link, youtube lets play list link, description, race POV (P,T,Z), canon compliance (yes, alternate timeline, alternate universe, etc), canon timeframe (pre/during/post-EPX), etc.

I made a google sheet myself a couple weeks back and can give you access or something.

EDIT: Here is the link to the sheet I am maintaining.

Post has been edited 2 time(s), last time on Dec 29 2017, 2:35 pm by Mithras Gnosis.




Jan 1 2018, 6:52 pm Pr0nogo Post #27



That's an impressive list. I definitely don't have the time to create or maintain something like that, so props to you for doing it instead.




Jan 2 2018, 1:30 pm Mithras Gnosis Post #28



Quote from Pr0nogo
That's an impressive list. I definitely don't have the time to create or maintain something like that, so props to you for doing it instead.

It should be opened to commenting, so commentators can let me know if any edits needs to be made.



None.

Jan 14 2018, 8:52 pm Pr0nogo Post #29



Updated the archive of Glory to the Earth by UEDCommander. It now contains an SC:R mod and a fifth map.




Jan 17 2018, 7:37 pm Mithras Gnosis Post #30



I just discovered in an old CC thread that Drake Clawfang apparently authored four campaigns that are not included in this list and I cannot find them online since blizzforums are offline.

The Assassination of Angus Mengsk
The Rescue of Jim Raynor
The Fall/Rise of Fenix
Operation Turncoat



None.

Jan 18 2018, 12:06 am Pr0nogo Post #31



I don't mind adding them to the list since that guy apparently authored a billion campaigns, but the chances of finding them are basically 0.




Jan 18 2018, 1:02 pm Mithras Gnosis Post #32



Quote from Pr0nogo
I don't mind adding them to the list since that guy apparently authored a billion campaigns, but the chances of finding them are basically 0.
He didn't have any backups?



None.

Jan 18 2018, 6:11 pm Pr0nogo Post #33



Yeah they died in some hard drive crash probably, Church attempted to get them but Drake said he had no backups and obviously they weren't saved at blizzforums.




Jan 21 2018, 9:56 pm Pr0nogo Post #34



Antioch Chronicles episode 1 is now compatible with SC:R.




Feb 13 2018, 8:08 pm Mithras Gnosis Post #35



Do you have the map UED Remnant? I just found it while googling something else.



None.

Feb 13 2018, 11:55 pm Pr0nogo Post #36



Never heard of it. Thanks for the link.

edit: nevermind, delete this.



Post has been edited 1 time(s), last time on Feb 14 2018, 12:31 am by Pr0nogo.




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[07:36 pm]
Ahli -- beacons are unclickable when disabled. To make the beacon's non-light areas appear as cloaked, simply gain vision with them via a detector for a brief moment, e.g. at map start
[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
Please log in to shout.


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