Staredit Network > Forums > General StarCraft > Topic: StarCraft Fan Campaign Listing v2
StarCraft Fan Campaign Listing v2
Jul 12 2017, 2:07 pm
By: Pr0nogo
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Oct 20 2019, 12:47 am Andrea Rosa Post #101



Hey Pr0nogo, can you please re-upload "Voices of the Swarm"? I have fixed some bugs and added some new features. Thanks!

http://www.mediafire.com/file/iilmhvcteye84i5/Voices_of_the_Swarm.zip/file

Oh, and by the way, this archive is pure gold! I have recovered several old campaigns that I thought were lost forever. Great work indeed!



My only fear is to run out of beer

Nov 11 2019, 4:11 pm Zincoshine Post #102



The 16.1 mod patches you made out of patches for older version mods tend to produce a buggy experience. I've noticed this in your playthroughs and in your "info" on legacy of the confederation (There are no bugs with triggers, the problem is the faulty mod file and the fact that changes done to starcraft can affect the triggers in heavily detailed maps such as those in legacy of the confederation. Oh and by the way, you have forgotten to include the starcraft sound folders for some of the campaigns (such as antioch chronicles)



None.

Nov 12 2019, 6:36 pm UEDCommander Post #103



Quote from Zincoshine
There are no bugs with triggers, the problem is the faulty mod file and the fact that changes done to starcraft can affect the triggers in heavily detailed maps such as those in legacy of the confederation.

You should specify some cases where bugs are caused by the mod file being faulty.



Humanity first. No matter the cost.

Nov 28 2019, 9:51 pm Zincoshine Post #104



Pr0nogo, I like how you completely forgot to include the actual maps for the d0minic campaigns, Gold and Fusion. The exe alone isn't going to do much you know.

https://www.moddb.com/members/d0minik/mods



None.

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[03:36 am]
youarenotworthy -- Thanks.
[03:28 am]
O)FaRTy1billion[MM] -- most common addresses have already been found and are supported, the only exception is things relating to graphics because SC:R has different (and incompatible) handling of sprites and graphics
[03:26 am]
O)FaRTy1billion[MM] -- yes, EUDs in SC:R use 1.16.1 addresses so as long a you are finding addresses in 1.16.1, and SC:R supports those addresses, it will work
[03:26 am]
O)FaRTy1billion[MM] -- or you can just look up addresses people have already found http://farty1billion.dyndns.org/EUDDB/
[03:25 am]
youarenotworthy -- But if I find the address in a legacy copy of SC:BW, will the discovered trigger info still be valid?
[03:23 am]
O)FaRTy1billion[MM] -- SC:R emulates EUDs so that it uses 1.16.1 addresses, any address you find in SC:R is not usable for EUDs
[03:19 am]
youarenotworthy -- Farty, when you say I'll need to install a copy of 1.16.1 can you please elaborate? Is there a way I can still use EUDTrig with SC:R since my account is already banned anyway?
[03:13 am]
youarenotworthy -- Yes I just had my account banned. So that's great.
[03:04 am]
RdeRenato -- So can I make a medic with a grenade launcher?
[02:56 am]
O)FaRTy1billion[MM] -- also, if you are using memory viewers or similar programs on SC:R you risk getting your account banned
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