Staredit Network > Forums > General StarCraft > Topic: StarCraft Fan Campaign Listing v2
StarCraft Fan Campaign Listing v2
Jul 12 2017, 2:07 pm
By: Pr0nogo
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Feb 11 2019, 1:07 am Rawflesh0615 Post #81



Quote from IlyaSnopchenko
Quote from Rawflesh0615
Quote from IlyaSnopchenko
I need to update my old stuff sometime (I know I will, just give me a free, clean weekend and I'll fix the tech stuff at least). If only I could do the graphics thing as easily as I did before.

Oh, yes, and sometime I'll fix up Vagrants as well, and continue where that left off. I have had the stuff for ages but couldn't make it all rhyme in the end so I just chose the easy way out... bail. :) I need to return that debt sometime.

One question, you made Vagrant or not?
Yes, that and Fall of the Gods. I have been intending to update/re-release both for years but both were crippled by some inexplicable technical bugs (different and probably unrelated) that appeared somewhere along the way between 1.10 and 1.16 (I updated from the former straight to the latter) and rendered large swaths of both campaigns unplayable and/or looking broken, at least on my end. Guess I have to start some tech parts from a clean slate anyway.

Well then, welcome back.



None.

Apr 23 2019, 9:12 pm Pr0nogo Post #82



The following campaigns are now compatible with 1.16.1 on win7 and win10 systems:
-ACMD0
-Battle of Otto Heigndal
-Celestial Reverie: The Sweet Science
-Dark Swarm

I'll do more later.

The following campaigns have been added to the list:
-Anniversary
-Planetary Episodes
-The Outworld Saga

They are all in German and the authors/release dates are unknown. If anyone has any information regarding them, please let me know. More info can be found here for those who are more skilled at translating than I: http://www.eredalis.de/wordpress/index.php/starcraft-brood-war/




Apr 24 2019, 12:34 pm NudeRaider Post #83

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

They say Anniversary was made for the 20 year anniversary, yet they use .scm maps. O.o
Has Remastered added support for all the features that .scx added for .scm files?




Apr 24 2019, 2:27 pm Pr0nogo Post #84



I don't believe so. Whatever he desired to make must have been possible with the pre-BW toolset.

I reached out to Eredalis and he clarified the authors and rough release dates of the campaigns, so...
-Planetary Episodes, ep1 | 2008 | Eredalis
-Planetary Episodes, ep2 | 2009 | Eredalis
-The Outworld Saga | 2010 | Eredalis, ReVenger, SF-Junky
-Anniversary | 2018 | Eredalis

Now that that's sorted, I'll begin pulling some of the text in the near-ish future.




Apr 24 2019, 5:36 pm Eredalis Post #85



Quote from NudeRaider
They say Anniversary was made for the 20 year anniversary, yet they use .scm maps. O.o
Has Remastered added support for all the features that .scx added for .scm files?
Hard to understand, right? :D
First and foremost, this little campaign isn't a campaign that should raise the bar to the next level. It's more some sort of special art to generate tribute to the first days of StarCraft and of course the fact that we have celebrate last year the 20th anniversary. I had written down about that specific topic within the corresponding blog entry. The using of simple .scm files was also part of that idea. The blog series "The diary of a madman" explains everything you may encounter in Anniversary Campaign at some point or another.



None.

Apr 25 2019, 1:16 am Pr0nogo Post #86



Hey Eredalis! Welcome (back?) to SEN. The other thread is old and I don't want to keep bumping it, so I'll quote your post from there while posting in here.

Quote from Eredalis
You see, all of my campaigns contains high quality voice acting. I have decided some months after releasing The Outworld-Saga not to translate them into english.
We don't intend to supply new voice acting. Instead we'd be translating the text only, not the audio. Players would still hear the voice acting, they'd just have English text so they could understand what was being said. Maybe you already knew this but the way you wrote your post made me think that you may have thought we intended to redo the voice acting as well.

If you still don't wish for the translation to continue, that's fine. But maybe this will clear up some of the concerns. Cheers!




Apr 25 2019, 5:22 pm Eredalis Post #87



No worries, Pr0nogo, I've fully understand what you'll planning to do. And that's exactly the problem! Only text campaigns is a no go for my projects. I couldn't live with the fact that there exist a half-translated campaign of me, which contains only 50 percent of the presentation. Forcing the english speaking audience in just reading texts would damn sure give me the creep in universal scope.

If translating, then full program. I know you and your immense voice talent good enough to apply you instantly for more than three roles in the campaign, but it would need way more vespin-gas voice actors to reach full circle.

Is SAVAGE still a thing?

Post has been edited 2 time(s), last time on Apr 27 2019, 8:09 pm by Eredalis.



None.

May 11 2019, 4:52 am Finally91 Post #88



Maybe Blizzard could do this lol.



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May 11 2019, 5:30 am Pr0nogo Post #89



Do what, exactly?




May 11 2019, 10:29 am Finally91 Post #90



Just kidding. Blizzard is capable of doing all those translation and voicing, but we can't have them doing this.



None.

Jun 11 2019, 3:15 pm Mithras Gnosis Post #91



I noticed that the new master list has a section for info links, but most of them are not populated. I think I already posted a link to a google doc that includes links to the websites I could find. Most of them are only accessible through the way back machine. Is there some way to include those links in the master list for anyone looking for the old promotional websites?

Here's my list for reference: https://docs.google.com/spreadsheets/d/1dJG-LXTzEEFlaC5JbIlZPx7fF6IWO0Fy-ctiaC_0eDk/edit#gid=0

I included any let's plays I could find, but I haven't updated since last year.



None.

Jun 12 2019, 2:40 am Pr0nogo Post #92



I was reserving info for my own writeups after the campaigns were played on my channel, but I can link to those in the meantime/in addition. Thanks for the information. That update won't come until I move the list to my wikidot, which is significantly more responsive (and naturally more secure) than google's software.




Jun 16 2019, 4:04 am Pr0nogo Post #93



It's been moved: http://pr0nogo.wikidot.com/rs-campaign-list
Next to-do is to fill in the info once I hear back from Mithras and work on standardizing the table widths. Maybe I can find a way around the character limit as well, hopefully by finding a clean way to inline the css.




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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
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