Staredit Network > Forums > Modding Discussion > Topic: Community Project Atrox Assets
Community Project Atrox Assets
Jul 10 2017, 5:29 pm
By: Black_Overseer
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Nov 30 2017, 6:18 am Black_Overseer Post #61



Quote from FlameViper
Any updates on this project? I see it's mostly done, but I wonder if we can use some doodads or even terrain.
I'm busy these days, so I can't get much leisure time.
but, it's slowly progress.






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[03:36 am]
youarenotworthy -- Thanks.
[03:28 am]
O)FaRTy1billion[MM] -- most common addresses have already been found and are supported, the only exception is things relating to graphics because SC:R has different (and incompatible) handling of sprites and graphics
[03:26 am]
O)FaRTy1billion[MM] -- yes, EUDs in SC:R use 1.16.1 addresses so as long a you are finding addresses in 1.16.1, and SC:R supports those addresses, it will work
[03:26 am]
O)FaRTy1billion[MM] -- or you can just look up addresses people have already found http://farty1billion.dyndns.org/EUDDB/
[03:25 am]
youarenotworthy -- But if I find the address in a legacy copy of SC:BW, will the discovered trigger info still be valid?
[03:23 am]
O)FaRTy1billion[MM] -- SC:R emulates EUDs so that it uses 1.16.1 addresses, any address you find in SC:R is not usable for EUDs
[03:19 am]
youarenotworthy -- Farty, when you say I'll need to install a copy of 1.16.1 can you please elaborate? Is there a way I can still use EUDTrig with SC:R since my account is already banned anyway?
[03:13 am]
youarenotworthy -- Yes I just had my account banned. So that's great.
[03:04 am]
RdeRenato -- So can I make a medic with a grenade launcher?
[02:56 am]
O)FaRTy1billion[MM] -- also, if you are using memory viewers or similar programs on SC:R you risk getting your account banned
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