Staredit Network > Forums > Modding Discussion > Topic: Community Project Atrox Assets
Community Project Atrox Assets
Jul 10 2017, 5:29 pm
By: Black_Overseer
Pages: < 1 2 3 4 >
 

Aug 1 2017, 4:22 pm Black_Overseer Post #41



Quote from O)FaRTy1billion[MM]
Quote from Voyager7456
I think Farty may have written a converted for the sound files, but I might be confusing that with one of the other games. I'll ask him.
I had.

Wow, that was nice work! :)




Aug 2 2017, 12:50 am BeatMeistro Post #42



Quote from O)FaRTy1billion[MM]
Quote from Voyager7456
I think Farty may have written a converted for the sound files, but I might be confusing that with one of the other games. I'll ask him.
I had.

Awesome.

Oh, i forgot something, anything bout the game's Tilesets? Any interesting doodads?

Post has been edited 1 time(s), last time on Aug 2 2017, 12:56 am by BeatMeistro.



None.

Aug 2 2017, 1:10 am O)FaRTy1billion[MM] Post #43

👻 👾 👽 💪

I can try to look in to tilesets. I'd be working on converting more graphics, but finding SC:R HD graphics stole my attention. xD



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Aug 5 2017, 5:47 am Black_Overseer Post #44



atrox convert work is almost done.
building graphic release is sooner or later!

Is there anyone interested to Shattered Galaxy?
i want to see the dummy graphics and convert them. :D

Shattered Galaxy sound files and .bik files.
https://mega.nz/#!cQghhI5Q!mZ9vl7B12swlJIaRup9Ru6_ZmATcvA4VGN6IviWI-SY
https://mega.nz/#!8QJgBK6I!i6lsYk2no7Zwu06KezGSiXGgnHx1EROvqDda0GMql2A

i can't extract graphic files :P




Aug 5 2017, 10:06 am Black_Overseer Post #45



extracted Shattered Galaxy(old client 1.2.1) dat files.

https://mega.nz/#F!9BAFkCQT!exDPDPSEap4nBRG6k3f2zA




Aug 5 2017, 10:23 am Black_Overseer Post #46



extracted Shattered Galaxy(1.85) dat files.
https://mega.nz/#F!IEZATazQ!0dyYddyoRlv2YqZW5nNFiQ

it's seem like .xpf is graphic file.




Aug 21 2017, 4:07 pm Black_Overseer Post #47



Atrox ALL Race Building Pack
assistance with skff1234

Download




Aug 21 2017, 4:16 pm Black_Overseer Post #48



Hominian Building Rubbles
Download

Intellion Building Rubbles
Download

Hominian Construction
Download


Atrox Convert Work is Done.




Post has been edited 3 time(s), last time on Aug 21 2017, 5:09 pm by Black_Overseer.




Aug 22 2017, 1:53 pm Black_Overseer Post #49





Impact of Power some Building and Units
- assistance with skff1234

Building
Units

Post has been edited 1 time(s), last time on Aug 22 2017, 1:59 pm by Black_Overseer.




Aug 23 2017, 3:46 am BeatMeistro Post #50



Quote from Black_Overseer


Impact of Power some Building and Units
- assistance with skff1234

Building
Units

Oh neat! So ummm... one question, about impact of power's portraits, are those ripped yet?



None.

Aug 23 2017, 10:35 am Black_Overseer Post #51



Quote from BeatMeistro
Oh neat! So ummm... one question, about impact of power's portraits, are those ripped yet?

i don't know.
i can't find it.




Sep 1 2017, 9:55 am Black_Overseer Post #52





Atrox Mod :)




Sep 1 2017, 3:09 pm Voyager7456 Post #53

Responsible for my own happiness? I can't even be responsible for my own breakfast

Very nice! You've certainly been busy while I was on vacation :P



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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Sep 16 2017, 11:27 am Black_Overseer Post #54



Quote from Voyager7456
Very nice! You've certainly been busy while I was on vacation :P




So far, so good :)




Sep 20 2017, 12:13 am FlameViper Post #55



There's a fandom for Atrox?



None.

Sep 20 2017, 8:38 am Black_Overseer Post #56



Quote from FlameViper
There's a fandom for Atrox?

http://cafe.naver.com/atroxs
almost dead.




Sep 20 2017, 8:50 am Black_Overseer Post #57



i want to make Tactical Commanders(aka SG) Mod

https://www.facebook.com/groups/2204868048
http://cafe.naver.com/knightofrelic

some communities are still active.




Sep 28 2017, 4:19 am Augustus Valium Post #58



Killer work so far on these assets. I am curious if there are any more Intellion buildings to be extracted from the game? Same goes for the zerg-like race's structures.

Also, if cmd icons still need to be made for some of these new units and buildings, I can help with that.




Sep 28 2017, 12:53 pm Black_Overseer Post #59



Quote from Augustus Valium
Killer work so far on these assets. I am curious if there are any more Intellion buildings to be extracted from the game? Same goes for the zerg-like race's structures.

oh.. that's way too big.
i can't convert them.

Quote from Augustus Valium
Also, if cmd icons still need to be made for some of these new units and buildings, I can help with that.

I appreciate your help, but i'm fine. :)




Nov 30 2017, 1:11 am FlameViper Post #60



Any updates on this project? I see it's mostly done, but I wonder if we can use some doodads or even terrain.



None.

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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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