UEDAIP is a Starcraft Remastered mod created with the aim of enhancing, improving and making all existing Starcraft campaigns originally made by Blizzard fun even for more experienced players, while also giving them opportunities to make their play better either by pushing them to improve their macro, creating situations in which they can improve their micro, forcing them to use casters, or just letting them have their fun in their favourite missions.
In short - it's a traditional campaign, done right.
While this ends up being a controversial thought, I tend to consider maps as puzzles - because I think that's what the RTS gameplay, on the very base level, boils down to. There is an additional component of time (and thus, speed) that's often not present in what you'd associate with the word "puzzle", and it's this additional piece that makes them all the more interesting. By observing the setpieces of UEDAIP, experiencing the attacks, looking out for weakpoints, you can learn enough information to exploit the map, or in other words, to save time - to make shortcuts in time needed to fulfill certain objectives on the map.
Status
The first part of the project - UEDAIP: Brood War - is now complete, with UEDAIP: Starcraft being next.
UEDAIP relies on bank data for certain missions in the form of a lightweight text file saved in your save folder, that's later accessed through the game by AIscripts and checked for simple numerical values.
On a technical side, this is a SC: Remastered Samase mod that adds some new sprites courtesy of UEDCommander, fixes RM offset sprites, a cornucopia of existing AI and gameplay bugs and adds a wealth of DAT, Iscript and AIscript changes, as well as replaces campaign maps in the Starcraft campaign menu.
For more information about the project and patch notes, visit https://discord.gg/K7d564W - this is currently the main hub where you can access current news, patchnotes, and really everything that relates to the Project.
Finally, the exe is not a virus - it's a modloader called Samase. It will be picked up by AV software as it uses dll files that are not verified, and will not be verified by Microsoft since we would have to pay a hefty fee.
Features
Reexperience the campaign in a brand new light:
< Your opponents are now distinct >: every relevant faction or subfaction has a unique personality to it that perfects it's strategies as the war rages on.
< Every army is a threat >: be it the Protoss Vanguard or UED's Atlas Wing, you can no longer ignore everything that's being thrown at you
< Familiar scapes >: Terrain changes and shiny new bases to make your favourite maps look as good as you remember them looking
< Code improvements >: On a technical level, the AI is sturdier and tougher to break, uses brand new commands created by Neiv and Iquare and does things previously impossible in BW
< Be alive! >: New silly Red Alert-ish characters and old unit bytes used to liven up the previously silent missions
< Loads of quality of life changes >: normalised Dragoon and Goliath walk cycles, automine on mission start, smart rally, general pathing system improvements
< Meet the New Old >: rarely used and special units rebalanced and reworked so that both you and the AI can use them with good effects, and all of them feel meaningful. Be it skies filled with Scouts, Guardians not suiciding into base defenses or Battlecruisers bombarding infantry, there are tons of new possibilites
Download
https://mega.nz/#F!dxwhCYjT!8zOq0oQSfCEZuKrVC5MCXw
Feedback
For balance feedback, bug reports and suggestions for script changes, either write messages here, on the discord or PM me. For bug reports, replays or videos go a long way in pinpointing the problem.
Some screenshots and videos
The unstoppable Protoss army can no longer be ignored
The UED's control over the Zerg now is a little more than a nuisance
Better not let your enemies live on for too long...
Thanks to Rotacioskapa for his series!
Post has been edited 19 time(s), last time on Nov 29 2020, 10:41 am by Nekron.