Staredit Network > Forums > Modding Discussion > Topic: Defining AI commands and functions
Defining AI commands and functions
Jun 21 2017, 8:49 pm
By: Pr0nogo
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Mar 29 2019, 9:50 pm IlyaSnopchenko Post #81

The Curious

Using 1.16 would solve a few of my problems - of which the lack of certain AI opcodes is the least - but I don't want to be beholden to a version of SC that most users (except diehards like ourselves) wouldn't probably bother with. Besides, a couple of my older mods created for earlier versions of SC got broken by 1.16 anyway so I might as well just start from scratch. :)

Who am I, and why should I care?

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[09:45 am]
SiKiN -- Yea cheers but I think I'll land on 20db, hes fine how he is.
[08:53 am]
Pr0nogo -- run that over your file and see how it matches up, normalize it to 90-99% afterwards and you're probably all set
[08:52 am]
Pr0nogo -- I don't know how to do it in audacity, I use audition 1.5 (easy to find for free), and my hardlimit settings look like this:
[07:33 am]
SiKiN -- I mean I think it sounds loud enough, and I dont know how to do what youre saying.
[06:34 am]
Pr0nogo -- it raises the sound floor, which will have varying effects, e.g. if there's quiet background noise it will get amplified more than the louder samples of the waveform
[06:33 am]
Pr0nogo -- what you'll want to investigate is dynamics processing, or at the very least hard limiting
[06:07 am]
SiKiN -- Can't really go higher than 20db or is screws the voice up something shocking.
[06:05 am]
SiKiN -- I increased to 12db, did ok. Hydralisk attacks where still louder. So I changed to 20db and you can definitely hear it now but its still pretty quiet. Still though I can hear it. So done deal.
[05:37 am]
Pr0nogo -- unless it's a new bug with the remaster
[05:36 am]
Pr0nogo -- there is no issue with equalization, he just didn't have his sounds normalized
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