Staredit Network > Forums > Modding Assistance > Topic: Looking for GRP collaboration
Looking for GRP collaboration
Jun 19 2017, 3:48 am
By: Voyager7456  

Jun 19 2017, 3:48 am Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

On the off chance that there are still some skilled GRP-making folks browsing these forums, I would love some assistance with my latest project. I'm pretty terrible with Photoshop so creating graphics tends to be the slowest part of the process. Anything that reduces the number of hours I spend in Photoshop would be a great help - please PM me if you're interested in helping and I'll send you some details.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jun 19 2017, 3:58 am Pr0nogo Post #2



Feel free to shoot me your requests and I'll see what I can do. I mostly have experience kitbashing but maybe I'll be able to do what you need.




Jun 19 2017, 12:40 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

I will help on the condition that you finish your mod.


...so I am guessing I won't help xD



fuck you all

Jun 19 2017, 4:25 pm Voyager7456 Post #4

Responsible for my own happiness? I can't even be responsible for my own breakfast

Well, the more help I get, the easier it is to finish. :P



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jun 20 2017, 2:29 am IskatuMesk Post #5

Lord of the Locker Room

If it requires kitbashing or photoshop, I can't do it.

If it's something I can render, hit a nigguh up and I'll see if I can't service you when I have time.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 20 2017, 4:50 pm Voyager7456 Post #6

Responsible for my own happiness? I can't even be responsible for my own breakfast

Thanks for the offer Mesk, but I'm looking for some kitbashing to match the other graphics being used.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jun 21 2017, 2:06 am IskatuMesk Post #7

Lord of the Locker Room

Fair enough.

Perhaps voice work would be useful.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 21 2017, 1:31 pm poiuy_qwert Post #8

PyMS and ProTRG developer

I would be interested in giving it a try if you still want some additional help. I'm pretty good at photoshop, and have wanted to try doing some kitbashes, but have not done any before.




Jun 21 2017, 2:48 pm Voyager7456 Post #9

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from IskatuMesk
Fair enough.

Perhaps voice work would be useful.

I think I may take you up on that when I'm a little closer to release. Thanks!

Quote from poiuy_qwert
I would be interested in giving it a try if you still want some additional help. I'm pretty good at photoshop, and have wanted to try doing some kitbashes, but have not done any before.

Cool - Pr0nogo has been helping me out, but I would be happy to have additional help. I think what I'm going to do is set up a Google Doc that I can share with both of you to make coordination a little easier.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jun 21 2017, 4:43 pm BeatMeistro Post #10



You know what? I think i'll give it a shot too. I mean, Considering all you ask is new buildings out of the original SC assets, i believe i can do that.



None.

Jun 21 2017, 6:06 pm Augustus Valium Post #11



If I might ask, what exactly is your mod about? I am currently working mostly on another SCBW mod with a friend, but if you've got an interesting and unique theme, I wouldn't mind making a unit or building for your project.




Jun 21 2017, 7:11 pm BeatMeistro Post #12



Well, I've Done a few WIP's of stuff i've spruced up.



Thoughts, Voyager?



None.

Jun 21 2017, 7:19 pm Voyager7456 Post #13

Responsible for my own happiness? I can't even be responsible for my own breakfast

I like the second one the best - it's got a kind of server/computer bank vibe. If you could make a "construction" frame for that one I could definitely find a use for it.

Augustus Valium - I think what I'll do is put up a writeup/production thread once I'm off work, since there's been more activity than I expected. (By the way, always good to hear of more modding projects under way. Be sure to let us know about your project when you're ready!)



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans


Jun 22 2017, 12:31 am BeatMeistro Post #14



Okay. I finished up the center building. Gave it not only Building Frames, but also some shadow and research overlays in case you need those too.

Attachments:
TerranRouter.zip
Hits: 2 Size: 9.21kb

Post has been edited 1 time(s), last time on Jun 22 2017, 12:40 am by BeatMeistro.



None.

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[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[02:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[10:11 pm]
Pr0nogo -- homo
[09:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[09:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[09:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
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