Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unable To Edit Comments/Display Text Message
Unable To Edit Comments/Display Text Message
Jun 17 2017, 3:13 pm
By: IceRain(Z)  

Jun 17 2017, 3:13 pm IceRain(Z) Post #1



Hello, I'm unable to edit the comments or display text messages in the trigger section of SCMD. If I attempt to edit, the editor doesn't save the map, and then it crashes.

I'm also 100+ hours into this map creation.

Post has been edited 1 time(s), last time on Jun 17 2017, 3:29 pm by IceRain(Z).



None.

Jun 17 2017, 3:36 pm Mimose Post #2



100h+ sound like a lot of work. Are you sure you are still in maplimits? (FAQ - MAP LIMITS)



None.

Jun 17 2017, 3:55 pm IceRain(Z) Post #3



Quote from name:MEMBER
100h+ sound like a lot of work. Are you sure you are still in maplimits? (FAQ - MAP LIMITS)

Maximum Number of Units on a Map: 1700
I'm at 562.

Maximum Number of Sprites on a Map: 500
I'm at 0.

Maximum Number of Locations: 255
I'm at 150.

Max Amount of Triggers: 90-120k
There is no indicator, but I have a lot.

Maximum Number of Strings in a map: 65535 bytes
I believe this is the issue. I have a lot of text/comments in the trigger section to organize my work.

Thanks for the response, Mimose. I have bookmarked that page as it's highly resourcesful. I'm pretty sure it is the Strings. I'll report back.



None.

Jun 17 2017, 6:30 pm IceRain(Z) Post #4



It's the strings. I'm glad it was a simple fix. Though I'm annoyed that it is a problem, because I like to organize my work.



None.

Jun 17 2017, 6:44 pm Mimose Post #5



Y, abbreviations ftw. hf n gl 2 u



None.

Jun 18 2017, 3:11 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

If you primarily use text triggers, you can save comment strings by saving all of the triggers in a separate txt file and using // comments



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Jun 18 2017, 5:10 pm Suicidal Insanity Post #7

I see you !

String text limit shouldn't come into play until saving the map though, while editing you can go over the limits.

What version are you using?




Jun 20 2017, 7:05 pm IceRain(Z) Post #8



The latest version displayed on the main site: 0.8.0

http://www.stormcoast-fortress.net/downloads/scmdraft2ZIP/



None.

Jun 20 2017, 7:32 pm Suicidal Insanity Post #9

I see you !

Try the ones from here: http://www.stormcoast-fortress.net/Irregularies/




Jun 20 2017, 8:51 pm IceRain(Z) Post #10



Quote from IceRain(Z)
Now I have an issue with this updated editor displaying the incorrect text in game:

http://imgur.com/a/42r3A

Now it's been renaming some of my trigger comments "CONDITION:"


And that is because I am over 100% String capacity. I'm abbreviating everything now.



None.

Jun 20 2017, 9:08 pm Pr0nogo Post #11



Just gotta hope blizz raises the string limit in future patches I guess. That and the unit and sprite limits.




Jun 21 2017, 4:20 am rockz Post #12

おやすみの敗者

Just some FYI, non trigger based comments can be put into the text triggers (use // to escape the line). Do all your work in text triggers and notepad++ then compile the triggers. You lose the triggers when compiled, but your comments will stick out much better in a text editor, and you can view things easier as well as hide triggers.

I personally don't like comments as they make it harder to view triggers in classic map triggers.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 21 2017, 5:56 am Oh_Man Post #13

Find Me On Discord (Brood War UMS Community & Staredit Network)

Recycle your comments by using strings from the game itself. That's what I do.

So like all my health potion triggers I label the comments <06>Health Potion, etc.

You can also recycle sound files, locations and switches using this same technique.




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[05:02 pm]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 lol the safe browser of my anti virus program can display it. But if I'm not missing anything it's just an image. I ask again, why not use a common format for that?
NudeRaider
NudeRaider shouted: Don't have Chrome. :/ Doesn't seem to like other browsers. Why such a niche format?
for issues with the product please contact the manufacturer, I'm just the delivery man
[04:47 pm]
NudeRaider -- rockz
rockz shouted: Better question is why is webm an accepted standard and webp not?
maybe because picture formats are much more standardized than movie formats and there really is no need for another.
[04:37 pm]
m.0.n.3.y -- Is there a way to detect when a player brings a hallucinated unit to location X?
[04:25 pm]
DarkenedFantasies -- Mini Moose 2707
Mini Moose 2707 shouted: DarkenedFantasies So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? :P
Technically, yea. I guess on second thought it really doesn't make sense to say top-to-bottom... so left to right, and newest to oldest (I don't know if it's by the unit ID or what, though).
[03:56 pm]
rockz -- Better question is why is webm an accepted standard and webp not?
[03:02 pm]
NudeRaider -- jjf28
jjf28 shouted: NudeRaider open in chrome?
lol the safe browser of my anti virus program can display it. But if I'm not missing anything it's just an image. I ask again, why not use a common format for that?
[02:49 pm]
NudeRaider -- Don't have Chrome. :/ Doesn't seem to like other browsers. Why such a niche format?
[02:43 pm]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 how do you watch that?
open in chrome?
[02:29 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: DarkenedFantasies So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? :P
it's not by id, it'the order that unit entered that horizontal position
[02:25 pm]
NudeRaider -- jjf28 how do you watch that?
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