Debugging maps
Jun 15 2017, 3:43 pm
By: Mimose  

Jun 15 2017, 3:43 pm Mimose Post #1



Hello, me again.
I am a little bit annoyed whenever im testing a map/triggers. Cause after i started SC - "played" the map - made changes in SCMDraft - and save them - every second or third time im trying to save the edited map it says me that im not able to save the map. I guess it has to do something with temporary access of SC to the map.

So i could either save the map under a new name or restarting SC. Maybe this sound a bit lazy but is there any possibility do not do so? (sometimes im only adjusting little things so that even 3 or 4 savenames are not enough while SC is running)



None.

Jun 15 2017, 4:40 pm Roy Post #2

An artist's depiction of an Extended Unit Death

You just have to leave the game in SC. Once you're in or past the score screen, you'll be able to save the map just fine.




Jun 15 2017, 5:02 pm Mimose Post #3



Yea Roy i know that im not able to save a map while playing it. But the issue is there after playing the same map 2 or three times even after the score screen - doenst matter if im on bnet or testing in LAN



None.

Jun 15 2017, 10:50 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The 1.18 patch introduced this problem. There's nothing you can do except either map with 1.16 or wait until Blizzard fixes it.




Jun 16 2017, 8:08 am Wormer Post #5



Yeah, recently figured that out. The most annoying bug in the world. It also appears that the current version of SC locks the map after the second time that you play it. That's really dumb :hurr:



Some.

Jun 16 2017, 8:52 pm Mimose Post #6



So sad :crazy:
Then i will have to continue working on my four savenames and restarting SC every 8th time :teehee:



None.

Jun 17 2017, 5:43 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Quote from NudeRaider
The 1.18 patch introduced this problem. There's nothing you can do except either map with 1.16 or wait until Blizzard fixes it.
You can also close and re-open StarCraft to unlock the map.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 18 2017, 12:49 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from O)FaRTy1billion[MM]
Quote from NudeRaider
The 1.18 patch introduced this problem. There's nothing you can do except either map with 1.16 or wait until Blizzard fixes it.
You can also close and re-open StarCraft to unlock the map.
Yes, Mimose mentioned that in the OP already. ;)




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
Please log in to shout.


Members Online: Roy