Staredit Network > Forums > SC1 Map Showcase > Topic: Bug Hunters Team
Bug Hunters Team
Jun 15 2017, 12:12 pm
By: Mimose  

Jun 15 2017, 12:12 pm Mimose Post #1



Bug Hunters










General Description

This is a revival of a map i made about 10 years ago. You are in the role of banana farmer who is trying to keep his palms(Terran Turrets) alive. Mean bugs are coming to devaste your plantation so you have to build up a good defense.
Its playable for 2-6 Player with a speficied Team Mission (Plant X Banana palms to win(6Pl:500 Palms, 5Pl:400 Palms, 4Pl:300 Palms, 3Pl:200 Palms, 2Pl:100 Palms)
So far there are two tactics to play this map: Either you relay on defence (But space becomes an issue then) or you try to fight the banana bugs base (Some APM requiered then).
Maybe there are other ways to complete the map but most important is that you will have to work together to reach the team objective (maybe I'll add some features in a later version to force player more to help each other)





Features
- Income by buildings (turrets and supplies give Ore, Illegal trades give Gas.
- Illegal Trades could be made with Coca, Ganja and Meth
-- Coca = Academy
-- Ganja = Pylon (get it with building a starport add-on, lift the starport and fly over the unattached add-on with an illegal production activator (Dropship)
-- Meth = Cannon (Physics add-on, get it same way as pylon)
-- Dropship can be obtained for free at the right bottom (only one per time)
- If there is too much illegal activity the police will come (First an inspector, afterwards raiding units)
- Hero System:
-- You get Civ's for kills to change into various heros (e.g. Medic, Jimmy, 500 Gas...)
-- Another Civ will be created in the maze
--- Bring him to the end will reduce the next bugspawn
--- sometimes Heros can be found in the maze
- Banning (3 People to ban)
- Adjusting Team mission if a player leaves game or got killed.





DOWNLOAD HERE: http://www.staredit.net/sc1db/file/3721/



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[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
[07:05 pm]
Lanthanide -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
yeah, this happened in Diablo 3 as well. All the general sound effects, especially for spells and the like, are muted and barely stand out from the background noise and battle sounds. I really don't know why blizzards sound engineers take this route
[06:21 pm]
Vrael -- Pr0nogo
Pr0nogo shouted: but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything
nah I don't I just want to meme around
[06:19 pm]
lil-Inferno -- right up there with the SSBM bat sound
[06:19 pm]
lil-Inferno -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
Tank sieging sound in BW is good AF
[06:17 pm]
Broflamingo -- Swampfox
Swampfox shouted: i still play that game rather frequently because theres something so perfect about how it feels
The Doom example with the shotgun was a perfect example, sieged tank shot sound immediately came to mind. It feels satisfying hearing it shoot and killing.
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