Staredit Network > Forums > Portal News > Topic: New Release - StarCraft: Inconsummate
New Release - StarCraft: Inconsummate
This topic is locked. You can no longer write replies here.
Jun 11 2017, 10:18 pm
By: Roy  

Jun 11 2017, 10:18 pm Roy Post #1

An artist's depiction of an Extended Unit Death



Consume the firstborn. Conquer the Terrans. Leave nothing of the Protoss homeworld untouched.
Aiur must fall.



Experience Inconsummate, a brand new custom campaign for StarCraft: Brood War!
Crafted by Pr0nogo, this Zerg-centered campaign is set during the fall of Aiur, amidst the Overmind's quest to
unite the creations of the Xel'naga. Designed to augment the existing story of StarCraft, Inconsummate
features a diverse voice cast, custom terrain, new heroes and abilities, and much more!

Official Thread and Download Link


SEN is proud to present projects created by members of our community. If you have a project you would like to be featured on the site, or if you know of another member's work that you feel should receive more recognition, feel free to contact the staff with your recommendation.

Post has been edited 1 time(s), last time on Aug 6 2017, 11:53 pm by Roy.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
Please log in to shout.


Members Online: Roy, Lanthanide, Dem0n, Sie_Sayoka, Nekron, Zycorax, jjf28