Staredit Network > Forums > Portal News > Topic: New Release - StarCraft: Inconsummate
New Release - StarCraft: Inconsummate
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Jun 11 2017, 10:18 pm
By: Roy  

Jun 11 2017, 10:18 pm Roy Post #1

An artist's depiction of an Extended Unit Death



Consume the firstborn. Conquer the Terrans. Leave nothing of the Protoss homeworld untouched.
Aiur must fall.



Experience Inconsummate, a brand new custom campaign for StarCraft: Brood War!
Crafted by Pr0nogo, this Zerg-centered campaign is set during the fall of Aiur, amidst the Overmind's quest to
unite the creations of the Xel'naga. Designed to augment the existing story of StarCraft, Inconsummate
features a diverse voice cast, custom terrain, new heroes and abilities, and much more!

Official Thread and Download Link


SEN is proud to present projects created by members of our community. If you have a project you would like to be featured on the site, or if you know of another member's work that you feel should receive more recognition, feel free to contact the staff with your recommendation.

Post has been edited 1 time(s), last time on Aug 6 2017, 11:53 pm by Roy.




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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.


Members Online: Roy, Black_Overseer, Lanthanide, UEDCommander