I have shipped an update to the 2017 version of Inconsummate that preserves the original difficulty while fixing critical bugs in maps 3 and 6. No other changes have been made, and unless a critical bug is discovered, no further development will take place. The 2018 version will be significantly more difficult, with advanced AI, improved custom terrain, and superior design. This will be representative of the quality and design philosophy you can expect from my projects in the future.
Just wanted to stop by and say great job on this, all the time, effort and love put in shine through imo.
Going to fully run through this on stream after I actually finish the vanilla BW campaign, might get a few more people interested in checking it out!
None.
Thanks for the interest. If you're decently skilled at the game you ought to play the updated version once it's out. And let me know if you have any feedback so I can incorporate it into future projects.
tomorrow launch INCONSUMMATE 2.0? (2018*)

[i]i am renato
Nah, maybe next year. Working on hydra these days.
edit: however, since I've put all my inconsummate updates in my server, I'll throw some wip images here for people to check out:
These are from Act of God 2.0, using old assets. I'm currently in the process of remaking all the destroyed doodads so they'll be higher quality in the end, but the other terrain edits (dirt/highdirt ruins, higher dirt, dirt/ruins temple, etc) are pretty much final. I might end up making a copy of the ruins tiles that don't have any grass in them so I can use them in maps that aren't meant to have much grass in the biome.
Post has been edited 1 time(s), last time on Dec 31 2018, 8:52 am by Pr0nogo.
Why do you keep bumping a project that is incompatible with SC:R?
Chill out dude
None.