Staredit Network > Forums > SC1 Map Showcase > Topic: StarCraft: Inconsummate
StarCraft: Inconsummate
Jun 11 2017, 10:45 am
By: Pr0nogo
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Jun 15 2017, 1:59 am Pr0nogo Post #21



Response Responses Response

I'm interested in what you'll think of the remaining maps. Hopefully there's less issues with those, too.




Jun 15 2017, 7:50 pm NudeRaider Post #22

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

W-mode doesn't work for me. It asks me how I want to run it but the answer doesnt matter. Just always runs fullscreen. Hello shitty menus and rainbow water :(




Jun 15 2017, 11:18 pm Pr0nogo Post #23



Did you move the wmode DLLs into your 1.16.1 directory as the readme instructed?




Jun 17 2017, 6:27 pm Corbo Post #24

ALL PRAISE YOUR SUPREME LORD CORBO

Pretty cool. I will make sure to stream while playing it. Great work.



fuck you all

Jun 24 2017, 3:44 am Pr0nogo Post #25



Inconsummate version 1.04 is now out, featuring the launch of map 4 and a host of updates to maps 1-3, including improved AI, cleaned-up transmissions, clearer objectives, quality-of-life changes, and bugfixes.

A little preview to whet your appetite:

Technically a spoiler


edit: be sure to download the full package (or at least download the mod) as AI scripts have been updated. Playing map 4 with an old version of the mod will result in no AI being run.

Post has been edited 2 time(s), last time on Jun 24 2017, 3:21 pm by Pr0nogo.




Jul 1 2017, 6:05 am Pr0nogo Post #26



Patch 1.11 has been pushed, addressing some minor concerns in the first 3 maps, fixing some cinematic bugs in map 4, and adding some new decor to the mod. I've removed the components section as it caused undue confusion amongst players and took up needless space on my mega account.

Barring an unforeseen crash or bug, this will be the last patch before map 5's launch, which will be sometime this coming week.

edit: Speak of the devil. I caught a nasty issue with the pylon sprite I added in, so I've disabled it for the time being. It'll be re-enabled when the issue is fixed (likely next patch).

Post has been edited 1 time(s), last time on Jul 1 2017, 7:08 am by Pr0nogo.




Jul 1 2017, 11:21 pm sigsaucy Post #27



put the maps and dll's in the right spot, tried to run the exe file in admin and nothing happens :/




Jul 1 2017, 11:31 pm Pr0nogo Post #28



If you have 1.18 installed, rename the directory or the 1.18 exe and that should fix the problem.




Jul 3 2017, 12:24 am sigsaucy Post #29



on mission 2, pretty damn fun so far!

only thing canon wise is that raynors raiders were no where near Aiur during the 1st mission time frame.




Jul 3 2017, 1:06 am Pr0nogo Post #30



Yeah it's a bit of a stretch, but the raiders were also not on Char after Kerrigan attacked them in map 4 of The Overmind/Episode II (or they'd have been there while Raynor was chilling with Tassadar in map 4 of The Fall/Episode III) so I figured Tassadar asking Raynor for help when he learned of the zerg on Aiur.

Post has been edited 1 time(s), last time on Jul 3 2017, 1:38 am by Pr0nogo.




Jul 3 2017, 11:09 am Pr0nogo Post #31



Earlier this week, a hard drive failure claimed my only copy of map 5. The 192x256 file was entering the testing phase, with over 3,000 doodads, 200 locations, a finished briefing, and nearly-finished triggers. Comprising 3 weeks of work, the loss of the map is pretty shitty, but I've used the opportunity to create a better iteration. This means map 5 will take some more dev time, but I'm confident I'll be able to release it sooner rather than later.




Jul 3 2017, 8:47 pm sigsaucy Post #32



tough luck :/ i'm sure the new one will be even better!

ive noticed that everytime i reload a save i get a crash, is this normal?




Jul 3 2017, 9:02 pm Pr0nogo Post #33



I'll look into it and see if I can resolve the issue, but other people (myself included) have loaded saves fine. Does it only do it on specific maps? What's your OS?




Jul 4 2017, 7:09 am sigsaucy Post #34



It's only an issue when i close the game and try to reload a save later, if im in a current mission and reload a save for that mission it works fine. im on win10.

wew, mission 4 was tough as hell, i found the "thing" at the very end, was playing refugee zerg strip mining bases up to that point microing my heart out with 12 mutas

im guessing you figured ppl would find the thing much earlier on


anyways, awesome campaign really enjoyed it and am looking forward to mission 5




Jul 4 2017, 7:13 am Pr0nogo Post #35



It is theoretically possible to defeat all hostiles before finding the "thing", but given how good muta/ling is on that map (and how vital overlords are for hydra/ling given the abundance of lurkers) most playthroughs of my internal testers and myself tripped the cutscene with air units. It was meant to be a step up from map 3, though hopefully it wasn't too extreme. I was informed that the AI in map 3 may have been delayed in some way, and haven't had a chance to test it yet, so I'll look into that later on.

I'll forward your crash report to Voyager and see if he can look into anything the plugins could be doing to the save/load systems. Glad you're enjoying yourself so far. I'm very proud of map 5 as it stands and it should be complete before Monday of next week if all goes well. Cheers.




Jul 4 2017, 12:17 pm Voyager7456 Post #36

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from sigsaucy
It's only an issue when i close the game and try to reload a save later, if im in a current mission and reload a save for that mission it works fine. im on win10.

wew, mission 4 was tough as hell, i found the "thing" at the very end, was playing refugee zerg strip mining bases up to that point microing my heart out with 12 mutas

im guessing you figured ppl would find the thing much earlier on


anyways, awesome campaign really enjoyed it and am looking forward to mission 5

Do you get a message when the game crashes? It'd be very useful to know the address reported, if there is one.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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Jul 5 2017, 3:38 am sigsaucy Post #37



here it is

Failed to get ImageSize ( http://imgur.com/a/DiHPc )

like i said above, it only seems to happen when i boot up inconsummate fresh and try to load a save from an earlier session. saving and loading within a mission work fine.




Jul 5 2017, 8:23 pm Kirjuri Post #38



Hi!

I downloaded both 1.16.1 and the Inconsummate.rar. For some reason, when I run Inconsummate.exe, it gives no window. In Windows processes, a patch file runs for a few seconds alongside StarCraft.exe, but nothing happens concretely. I tried playing the campaign but apparently the mod wasn't working. Is a window supposed to come up? I'm using Windows 10 and eating Sour-Cream & Onion Pringles.



None.

Jul 5 2017, 8:27 pm Pr0nogo Post #39



Rename your 1.18 starcraft directory or your 1.18 starcraft executable. Once that's done, the launcher should ask you to select your 1.16.1 executable file.




Jul 5 2017, 8:32 pm Kirjuri Post #40



Yesss, thanks a lot! Lots of respect for your work.



None.

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[05:27 pm]
martosss -- If you can give me a solution that would fill P1 I'd appreciate it :)
[05:26 pm]
martosss -- So the game fills first the force with most open slots, then alternates ... I saw it in melee maps too - there all players are in the same force and even though the mode is top vs bottom, those 2 new forces are generic and joining players are filling the lobby from top to bottom because it's the same force. I've seen other maps where they Alternate and I assume that's because there the map had 2 forces
[05:25 pm]
martosss -- oops, can't write new lines .. oh well ... force1 : P1, force 2: P2, P3, P4, P5, P6, P7 ... force 3: CPU P8 and P2-6 gets filled first
[05:24 pm]
martosss -- no, jjf, my current setup is force1
[04:00 pm]
jjf28 -- I believe slots fill according to ascending player number, so if the observer is player 1, they'll land in that slot first, if the observer was player 8, they'll land in that slot last
[02:57 pm]
martosss -- Hey folks, a quick question ... when people enter a map lobby, can you force them to go in a particular force first? I have a map where there is 1 player, 6 spectators and 1 computer. The players always enter and go to the observer section first. I want them to first go to the player slot if it's free. Is that possible?
[2020-8-14. : 7:35 am]
MasterJohnny -- stole*
[2020-8-14. : 7:35 am]
MasterJohnny -- some russian asshole my battle.net account
[2020-8-13. : 3:41 pm]
Ultraviolet -- :wob:
[2020-8-12. : 1:16 pm]
Zycorax -- :wob:
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