Staredit Network > Forums > SC1 Map Showcase > Topic: Allied Commanders Shuttle Takedown, A SC2 Recreation!
Allied Commanders Shuttle Takedown, A SC2 Recreation!
May 23 2017, 1:37 am
By: IdealIdeas  

May 23 2017, 1:37 am IdealIdeas Post #1

Inspired by SC2's Allied Commanders maps I have made my own. It is highly similar to the one were you have to take out the shuttles but has some differences for added challenge/fun

Map is designed for 2 players! You cannot play it by yourself!

Download Link:

Here are all the features!

- 3 Commanders to choose from! Edmund Duke, Infested Duran, or Fenix (Dragoon)
- Each commander has 2 abilities.
- All 3 commanders join the fight! If they die, they will revive!
- Commanders should serve differently. Duke is hardcore land defense, Duran is a great shield buster, and Fenix is great at tanking damage.
- Each playthrough is different! Unlike SC2 where the shuttles always spawn in the same places, these shuttles will randomly spawn between 3 points and never spawn from the same location the next playthrough!
- The waves of land units that accompany each shuttle spawn from 3 different locations randomly as well, so defending is made more tricky.
- Just like the SC2 one, there is a completely optional objective of saving 3 crashed battlecruisers, saving them may help you in the end game.
- Destroying the computers base will actually aid you end game unlike SC2's where it means nothing.
- There is a fun, yet challenging twist at the end, just be prepared for it!
- Most text in the game is voice acted! I cant promise its good, but it should be acceptable.

I designed the map to be challenging, newer players may have difficulty playing this map. Now im not amazingly good at starcraft, but im hoping this is challenging enough for more skilled players as well and have fun with. If its not, I can make a harder version for the more skilled players if need be, just say so!

I have busted my ass for the last 3 months getting this working, so please give it a try and let me know if you like it!


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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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