Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Leaf 2017 (Single Player)
Impossible Leaf 2017 (Single Player)
May 15 2017, 10:40 am
By: Nettles  

May 15 2017, 10:40 am Nettles Post #1



Hi guys, I love impossible scenarios maps but I don't like the newer ones that take like 25 minutes per stage.This one has 8 stages, you should be able to finish the first 7 stages within 30 minutes and the last stage has a 20 minute timer which is less than that on fastest speed.It was originally a multiplayer map but i was having some issues balancing for retarded/noob pubs and couldn't gather a premade with people that actually know what they're doing.Plus a few of the things here are really clutch and with 1.18 latency what it is right now a single player version is best.But feel free to convert to multiplayer if you want, most of the locations are already there.

Also thanks to the people in general who helped me with a few issues.

Attachments:
Impossible Leaf (Single Player).scx
Hits: 1 Size: 394.62kb

Post has been edited 2 time(s), last time on May 15 2017, 12:11 pm by Nettles.



None.

May 15 2017, 11:03 am Pr0nogo Post #2



Thanks for sharing! I made a few impossible maps back in the day. I'll give this a go and let you know what I think.




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[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
[07:05 pm]
Lanthanide -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
yeah, this happened in Diablo 3 as well. All the general sound effects, especially for spells and the like, are muted and barely stand out from the background noise and battle sounds. I really don't know why blizzards sound engineers take this route
[06:21 pm]
Vrael -- Pr0nogo
Pr0nogo shouted: but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything
nah I don't I just want to meme around
[06:19 pm]
lil-Inferno -- right up there with the SSBM bat sound
[06:19 pm]
lil-Inferno -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
Tank sieging sound in BW is good AF
[06:17 pm]
Broflamingo -- Swampfox
Swampfox shouted: i still play that game rather frequently because theres something so perfect about how it feels
The Doom example with the shotgun was a perfect example, sieged tank shot sound immediately came to mind. It feels satisfying hearing it shoot and killing.
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