Staredit Network > Forums > Null > Topic: Big News (In my opinion)
Big News (In my opinion)
May 10 2017, 2:46 am
By: Saladin  

May 10 2017, 2:46 am Saladin Post #1



Here's the link to the article. Kotaku.com

Seriously, this guy is one lucky fan to find it on Ebay... I don't know how he found something like that, but I'm glad how the story ended in a way. Pardon me, I didn't know if this was news worthy or not, so I posted it in Null to be safe. If it's a good news article, that's cool. :D




May 10 2017, 3:25 am jjf28 Post #2

Cartography Artisan

So it was you and you're now here to shake the tree and find potential bidders for that copy you kept, eyy? :P



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 10 2017, 9:07 am Saladin Post #3



Haha, no.

[sarcasm]But good guess... [/sarcasm]




May 10 2017, 11:58 am jjf28 Post #4

Cartography Artisan

It was a cunning strategy but my tinfoil shall prevail! Ne ways... welcome to SEN!



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 12 2017, 2:14 am Saladin Post #5



Thanks. I'll be busy updating stuff. I've been busy for a while now, that's why my responses are so slow.




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[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
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