Staredit Network > Forums > Introductions > Topic: What's up?
What's up?
May 10 2017, 2:38 am
By: Saladin  

May 10 2017, 2:38 am Saladin Post #1



If you are a moderator, than I guess you would know who I am, but anybody else... I'm someone who came back for round two... Also, I've been gone for a while, so I just wanted some updates.




May 10 2017, 5:50 am DevliN Post #2

OVERWATCH STATUS GO

Why create a second account?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

May 10 2017, 7:10 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Do I know you?




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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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