In this trigger setup I do have a command that sets Player 7 Alan Turret to 6 for the first time to start it.
Here are extra details:
Player 7 Alan Turret forces the following commands to run one after the other.
Player 6 Alan Turret is basically the same as Alan Turret for Player 7
Player 8 Cave is the number of waves its on
Player 8 Alan Turret is the randomized race that was chosen. 1= Terran, 2= Zerg, 3= Protoss
There is only ever 1 shuttle owned by player 6 and/or 7 at a time.
Switch 10-15 Randomize themselves to pick which of the 3 shipyards they spawn at, which of the 3 warpgates they are to go to and which of the 3 base exits the land units spawn at. These randomize whenever 10/11, 12/13, or 14/15 are both Cleared.
There are many many triggers to handle all the randomness, but here is a cut down version of what everything does. Most of the triggers are copied the exact same way except they spawn the units at different locations or make them attack different locations and are based off what race player 8 is.
Triggername
Players
Conditions
Actions
Triggername
Players
Conditions
Actions
Triggername
Players
Conditions
Actions
Triggername
Players
Conditions
Actions
Triggername
Players
Conditions
Actions
Triggername
Players
Conditions
Actions
Triggername
Players
Conditions
Actions
Now it does all this, but then the countdown timer doesnt start again after the shuttles have been removed from the map once they reach their target or have been killed. Whats going on?! Ive been frustrated for a good week now trying to get this damn countdown timer to work multiple times.
Ive tried multiple different ways to get the timer to work, but it doesnt. What am I missing????
Post has been edited 1 time(s), last time on Apr 28 2017, 10:38 am by IdealIdeas.
None.