WARNING: Anything that uses an overflow, including colours, undefined doodad state, or extended whatever could change with each patch. Use with caution/restraint.
General
- UTF-8 support everywhere
- Overflown text fields are no longer hidden (HP, resources, score, etc) (EDIT: You can still overflow/hide the Shields/HP fields)
- Extended colours are not entirely garbage anymore (but now all changed)
- Killing certain units that don't have death animations no longer crash (Start Location, Map Revealer) and instead create a rock sprite
- All extended player-placed units are now owned by Player 12.
- Extended unit types still work but I recommend not using them ever.
Low Build Times
0 build time no longer crashes.
- Terran structures and mech repairs incredibly slowly
- Burning Command Center needed at least 2 SCVs to get the HP to go up
- Things spawn with really low HP (as was known)
- Zerg units morphing (i.e. from larva) will have full HP regardless
- Zerg structures with 0 or 1 as a build time will never finish (0 shows no completion, 1 shows 100% completion)
Besides creating stuff with very low HP, everything appears functional, and in some cases faster than a time of 1 (i.e. Zerg morphing, Archon merging, interceptors).
Unused Units
Unused units that previously crashed(i.e. Unused Zerg Bldg 5, Protoss Marker) no longer crash. They mostly just create a rock sprite. Unused Terran Bldg has a strange whistle sound when selected and behaves like an add-on (give unit not working).
Power the unused protoss buildings with a pylon to get a spinny scout graphic.
Doodad State
- You can now create rock sprites on screen without having to worry about crashing your players.
WARNING: Some of these are still not 100% stable and may randomly crash.
Disable Doodad State
Default behaviour: Invisible with rock sprite.
- Zerg Egg - No rock sprite.
- Broodling - No rock sprite.
- Lurker - Plays unburrow anim before default behaviour? (Might just be AI behaviour, needs test)
- Overmind with Shell - Cloaks, no rock sprite.
- Battlecruiser, Dropship, Wraith, Vulture - No rock sprite. Vanishes with spinny shadow. Plays exploding building SFX.
- Science Vessel - Cloaks with rock sprite.
- Barracks, Bunker, Engineering Bay, Factory, Supply Depot - Cloaks without rock sprite
- Missile Turret - The turret head appears cloaked but the rest follows default behaviour
- Firebat, Ghost, Marine, Siege Tank (Tank Mode), Sarah Kerrigan, Nuke - Same cloak behaviour as before
- Spider Mine - Does nothing?
- Ion Cannon - Cloaks
- Assimilator - Cloaks, no rock sprite.
- All powered protoss structures, except for the Robotics Facility and Stargate
- Nexus, Pylon, Warp Gate - Cloaks with HTML blink tag.
- (Dark) Archon - Retains the outer overlay, but otherwise default behaviour.
- Protoss Marker - Spinny cloaked scout.
- Xel'Naga Temple - Retains shadow.
- Kakaru - Actually cloaks without a rock.
- Jump Gate, Ruins, Mining Platform, etc unused units - Plays "Base is under attack" SFX when selected.
- Powerups - They just cloak, no rock sprite.
- Independent Starport - Cloaks as usual.
- Arbiter - Stops cloaking units.
Crashes: Infested Command Center, Overlord, Goliath, Medic, Siege Tank (Siege Mode), Terran Civilian
TODO: addons, interceptor, scarab, scanner sweep, map revealer, start location, mineral fields, geyser
Worth noting: If you pass these units under an arbiter and then back out, then they will decloak.
Disable, then Enable Doodad State
Defaut behaviour: Invisible (from above), but graphic restored and cloaked when animation is interrupted.
- Devourer, Guardian, Mutalisk, Queen - Reappears in frozen animation until interrupted.
- Hatchery - Cloaked.
- Lair/Hive/Nydus Canal - Cloaked, but the shadow blinks until interacted with.
- Sunken Colony - Cloaked. Plays part of the attack animation in a loop until interrupted.
- Spawning Pool - Rock sprite?
- All other Zerg Structures - Blinks while cloaked, stops blinking when interacted with.
- Broodling, Lurker - Unmovable.
- Cerebrate - Cloaked.
- Overmind - Plays death animation (but still exists), then crashes
- Battlecruiser - Spins and disappears occasionally. When moved, it is missing its up/down graphics frames (graphics shift).
- Science Vessel - Base remains invisible, but cloaked turret is visible and spazzing out
- Barracks, Factory, Machine Shop - Plays a zerg air death overlay
- Armory, Command Center, Science Facility, Comsat Station, Covert Ops - Crazy spazz-out cycling through build animations and their overlay state, until they are interacted with.
- Dropship, Wraith, Vulture, Carrier - Remains invisible but can still move.
- Arbiter, Corsair, Observer, Scout, Shuttle, Probe, Reaver - Continuously rotates until interrupted.
- Zealot - Unable to move. Unable to attack. Can be picked up and placed elsewhere with transport.
Crashes: Ultralisk, Siege Tank (Tank Mode), Ground Critters, Overmind, Valkyrie
TODO: Same as TODO above.
Disabled Sprite Units
Default behaviour: Invisible with rock sprite. Occasionally 1-frame flicker.
- Larva - Spins without rock sprite.
- Infested Command Center - Shows infested overlay (main sprite invisible). Shows rock sprite.
- Zerg Structures and Special structures - All normal disabled. Hatcheries don't spawn larva.
- Drone - Harvests in place. No rock.
- Goliath head - rotates, no rock
- Science Vessel - Invisible but shows a rotating turret overlay
- Terran Structures and addons - Half-built without rock sprites.
- Comsat Station, Engineering Bay, Supply Depot - Half-built with a rock sprite and glitchy overlay.
- Beacons - Normal disabled.
- Nexus and Pylon - Blinking graphic. Does not disable. Has rock sprite.
- Dark Templar - Rotates, no rock.
- Protoss Marker - Rotating Scout with rock.
- Warp Gate - Flashing, but the warp overlay is persistent, has rock sprite.
- Xel'Naga temple - Invisible, but with visible shadow, no rock sprite.
- Unused units (Cantina, Ruins, etc), Vespene Geyser - Hallucinated and play "base under attack" SFX.
- Powerups - No effect.
- Mineral Fields - "Hallcuinated", "base under attack" SFX on select, fixed slightly mined out frame, no rock.
- Vespene geyser
- Start Location - Hallucinated base under attack, no rock.
Crashes: Goliath, Siege Tank (Siege Mode), Siege Tank (Tank Mode), Archon, Dark Archon, Probe
Note some crashes only happen after a second, so maybe can be interrupted?
Disabled Sprite Units, Enabled By Triggers
Default Behaviour: Whatever Enable Doodad State does above without any cloaking effect. Many will also spawn scourge shadow overlay.
- Hatchery/Lair/Hive - Don't spawn larvae when re-enabled.
- Infested Command Center - No change besides enabling state.
- Drone - disappears.
- Overmind Cocoon, Cerebrate - Nothing special.
- Overlord, Medic, Civilian - No Crash.
- Protoss structures don't reappear
- Shield Battery has a neat glow effect.
Hallucinated Powerup Glitch
As far as I'm aware, everything is the same as before, but without the crashing after you've completed it. It will still crash if you DON'T have a unit available to replace the powerup.
Album: http://imgur.com/a/dHGET
Post has been edited 5 time(s), last time on Apr 23 2017, 10:22 am by Heinermann.