Staredit Network > Forums > General StarCraft > Topic: Did patch add new colors?
Did patch add new colors?
Apr 21 2017, 10:24 pm
By: sethmachine  

Apr 21 2017, 10:24 pm sethmachine Post #1



I'm playing on my Mac and I have never seen this color before. It looks like periwinkle and it's perfect. What color is this? Is it only visible on Mac? Can the Mac see extended colors that happen to be correct?





None.

Apr 21 2017, 10:38 pm Excalibur Post #2

The sword and the faith

I'd definitely like to research colors for the new patch.




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Apr 22 2017, 12:23 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Shouldn't have added more colors (at least not that I know of from my data mining) but graphics are no longer restricted to any pallete now so it could just be an old color that isn't palleted anymore so looks different.



fuck you all

Apr 22 2017, 4:34 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

I think player colors are likely defined by a definite RGB value now, so perhaps extended colors, if they exist at all, are no longer garbage messes of colors but clean looking :O



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Apr 22 2017, 6:37 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Makes sense. Extended colors were buffer overflows where the color index pointed to a random (not actually random - that's why we could predict colors for the most part) point in memory and whatever data this cell contained was the color code. Not matching any of the predefined colors, sc did something with it.

Now, if sc is expecting a 3-byte RGB value (most common way to achieve 24bit color depth) any value in that 3 "random" data cells would correspond to a certain RGB value, resulting in a clearly defined color.




Apr 22 2017, 9:38 am Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

Okay someone with a lot of free time has to go and map out all the new colours plz and post the results!!




Apr 22 2017, 10:35 am DarkenedFantasies Post #7

Roy's Secret Service

http://sta.sh/024rkcsz50ue Here are my results. It seems to be just pitch black beyond these, and the minimap colors almost never match for any of them. I can't find the shade that OP got in his screenshot (closest match is #90), so perhaps the extended colors are different between operating systems, like before? (I'm on Windows 7.)

The ones I listed with a question mark apparently change color every new game or so. The numbers indicate a slight variation in similar shades... excluding the anthracite shades, as most of them are a tiny bit different from each other.

I already miss the perfect white color that used to be in 137 before 1.18. :(




Apr 22 2017, 12:01 pm Oh_Man Post #8

Find Me On Discord (Brood War UMS Community & Staredit Network)

Great work man thanks for that.




Apr 22 2017, 12:22 pm Pr0nogo Post #9



Here are my results.
This is a great resource. If/when I upgrade to 1.18 and beyond, I'll be making use of it. Thanks!




Apr 22 2017, 7:12 pm DarkenedFantasies Post #10

Roy's Secret Service

No problem! I think it would be useful if others could check if the colors are the same for them as well (maybe not all of them, but at least some of the nicer ones :P ), to determine which ones are possibly out of question in terms of consistency.




Apr 22 2017, 11:29 pm Heinermann Post #11

SDE, BWAPI owner, hacker.

Did you check all of >135 to verify that there were no more colours? Does anyone have a mac to compare?




Apr 23 2017, 12:30 am DarkenedFantasies Post #12

Roy's Secret Service

I think I went up to 151 or 159, they were all pitch black (except for the minimap colors) so I gave up there. Maybe later I'll continue checking them out, if time allows.




Apr 23 2017, 5:05 am l)ark_ssj9kevin Post #13

Just here for the activity

Weren't extended colors always different between PC and Mac?



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Apr 23 2017, 5:49 am Lanthanide Post #14



Yes, and different operating systems too, eg WinXP vs Windows Vista or Windows 7.

It's the presumption that they will again be different, but we've yet to have anyone confirm this.



None.

Apr 23 2017, 7:12 am Oh_Man Post #15

Find Me On Discord (Brood War UMS Community & Staredit Network)

So basically we need people to test this on different operating systems. pheww that's a lot of work. Offer more mineral reward incentives! :P




Apr 24 2017, 1:19 am DarkenedFantasies Post #16

Roy's Secret Service

A friend has informed me that the extended colors are different for each tileset. I verified this myself and I confirm. This might explain why I never found the periwinkle color.

I'll be mapping out the colors for each tileset later this week (including their minimap appearance), as well as take a closer look at exactly which numbers change color each new game, or whatever is going on with these.

The Jungle tileset is the one I used to map out the colors above, just for your information.




Apr 27 2017, 4:10 pm ihjel Post #17



Player colour test pack.
Screenshots of every colour on every tileset. taken on Windows 8.1, starcraft 1.18.1

Example:



None.

Apr 27 2017, 5:19 pm NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Awesome. What are the A/B/C variants for?




Apr 27 2017, 5:21 pm ihjel Post #19



Just multiple screens of the same colours to see if it is random which many of them are.



None.

Apr 28 2017, 5:21 am DarkenedFantasies Post #20

Roy's Secret Service

Damn, so disappointed at how the colors don't match with my results. :( I suppose extended colors will remain largely unreliable.

After a quick glance, 66 and 90 seem to be consistent between tilesets as well as operating systems (so far).




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[03:14 pm]
Pr0nogo -- i don't know what you're asking for really
[03:14 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
what does a spec sheet look like
[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
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