Staredit Network > Forums > SC1 Mapping Tools > Topic: Map Selector 3
Map Selector 3
Apr 15 2017, 6:28 pm
By: ImFred  

Apr 15 2017, 6:28 pm ImFred Post #1



So I found this cool program Map Selector 3 that is supposed to randomly choose a map for you out of your maps folder. But I can not get it to work. I've tried everything. I'm pretty good with computers not a computer newb. I'll select the folder that all my maps are in and it will say no maps found. I'd love to get this program working. Thank you.

https://gamefront.online/files/listing/pub2/StarCraft/Tools_and_Utilities/



None.

Apr 15 2017, 10:01 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

shot in the dark: maybe some permission problem? (try admin)
Or sc being in program files which redirects maps (i think) to a virtual folder.




Apr 17 2017, 2:12 am ImFred Post #3



I tried that NudeRaider and it didn't work. I'm really disappointed. It seems like such a cool program and I plain can't get it to work. It looks like it should work. I just wanted to be able to have it pick a map at random so I could play maps from my folder completely randomly.




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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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