Staredit Network > Forums > SC1 Map Showcase > Topic: 7vs1 Random Computer
7vs1 Random Computer
Apr 10 2017, 2:38 am
By: Cool-Knight  

Apr 10 2017, 2:38 am Cool-Knight Post #1



This is my 7vs1 Random Computer, you fight vs AI has Random starting (Race) Its not Per-set.
You Got Race from: Zerg, Protoss, Terran.
For ech race: AI "Random" starting point of the game (Its also random) which will make AI hard, or SUPER Hard!
(You can tell by the sound and text display on the game! ;) )

Here is list of Races % hardest....(Also AI Have Spawns, so the AI has some way of killing you all! :D )
Protoss: 14-18x SUPER Hard! AI has been increased by 30%
Terran: 18-20x SUPER HARDEST AI has been increased by 30%
Zerg: 24-28x SUPER GOD HARD! AI has been increased by 30%


This is a battle, which no man can handle alone! I would recommend, 5 players...but really recommend 7.

Side notes: When the game starts, I would recommend, building defenses it will save your life!
Also, Don't forget you can ups but there slow....Ups will help you win the game or the battles...!



(Help/QNA)
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(Update notes)
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(Old info)
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(old story about the map)
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(Triggers/more info)

  • All Players Money is unlimited.
    Fast build.
    Heroes maker(Below the mass, or mass to it, lings 4 = 1, all others 2 = 1)
    Bottom lane is where the AI has attack commands(The path below your base, and concerns)



Map last updated on: 2/17/2017
Map is only support for 1.16.1 (It also supports 1.18++) (With or with out EUDs) Just EUPS won't work fyi. :)
Map is at 100% but this version as of for now on: (2/17/2017 Is 100.5%)

Please, If you find any bugs in this map. (Also I am gonna re-work on this....so some bugs you find might be fixed, but be sure to post if you spot any!)

(If I miss type anything, also please let me know!)

I also Post most updates on my site Forums...For my maps and etc....But I might forget about "SEN" site.. soo I be sure to check in now and then!

Alright This is Cool-Knight ttyl! 8-)

Topic Edits.
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Up coming Update/Changes! :)
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Post has been edited 5 time(s), last time on Oct 24 2017, 9:34 pm by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules:  http://www.staredit.net/site/faq/2/

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[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[02:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[10:11 pm]
Pr0nogo -- homo
[09:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[09:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[09:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Please log in to shout.


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