Staredit Network > Forums > SC1 Map Showcase > Topic: 7vs1 Random Computer
7vs1 Random Computer
Apr 10 2017, 2:38 am
By: Cool-Knight  

Apr 10 2017, 2:38 am Cool-Knight Post #1



This is my 7vs1 Random Computer, you fight vs AI has Random starting (Race) Its not Per-set.
You Got Race from: Zerg, Protoss, Terran.
For ech race: AI "Random" starting point of the game (Its also random) which will make AI hard, or SUPER Hard!
(You can tell by the sound and text display on the game! ;) )

Here is list of Races % hardest....(Also AI Have Spawns, so the AI has some way of killing you all! :D )
Protoss: 14-18x SUPER Hard! AI has been increased by 30%
Terran: 18-20x SUPER HARDEST AI has been increased by 30%
Zerg: 24-28x SUPER GOD HARD! AI has been increased by 30%


This is a battle, which no man can handle alone! I would recommend, 5 players...but really recommend 7.

Side notes: When the game starts, I would recommend, building defenses it will save your life!
Also, Don't forget you can ups but there slow....Ups will help you win the game or the battles...!



(Help/QNA)
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(Update notes)
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(Old info)
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(old story about the map)
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(Triggers/more info)

  • All Players Money is unlimited.
    Fast build.
    Heroes maker(Below the mass, or mass to it, lings 4 = 1, all others 2 = 1)
    Bottom lane is where the AI has attack commands(The path below your base, and concerns)



Map last updated on: 2/17/2017
Map is only support for 1.16.1 (It also supports 1.18++) (With or with out EUDs) Just EUPS won't work fyi. :)
Map is at 100% but this version as of for now on: (2/17/2017 Is 100.5%)

Please, If you find any bugs in this map. (Also I am gonna re-work on this....so some bugs you find might be fixed, but be sure to post if you spot any!)

(If I miss type anything, also please let me know!)

I also Post most updates on my site Forums...For my maps and etc....But I might forget about "SEN" site.. soo I be sure to check in now and then!

Alright This is Cool-Knight ttyl! 8-)

Topic Edits.
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Up coming Update/Changes! :)
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Attachments:
7 VS 1 Random Cpu Good Luck.scx
Hits: 0 Size: 106.28kb

Post has been edited 4 time(s), last time on Apr 26 2017, 2:01 am by Cool-Knight.



You might know me as SHANE-009? well this is me, new username. So you can find me anywhere! :D
You can also find me at. My Website! My Forum!

I make SC:BW (StarCraft BroodWar Maps!)
Severs I'm On: Iccup. USEast / USWest! (Mainly Iccup channel Donuts)

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[01:30 am]
jjf28 -- NPH as count olaf <3 , took me a few minutes to recognize him
[07:17 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Those extra ones are extended colors, right?
m.0.n.3.y
m.0.n.3.y shouted: a reason I can't* change
Yeah it's .scx. That's lame... oh well lol
[07:16 pm]
Dem0n -- Those extra ones are extended colors, right?
[07:16 pm]
Dem0n -- m.0.n.3.y
m.0.n.3.y shouted: Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
If you're playing SC:R, extended colors don't work anymore
[07:09 pm]
Pr0nogo -- Is your map a .scx?
[07:06 pm]
m.0.n.3.y -- a reason I can't* change
[07:06 pm]
m.0.n.3.y -- Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
[06:42 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back
I figured it out! Did it a little differently than that but you're a genius. Thank you
[06:40 pm]
Dem0n -- Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back
Please log in to shout.


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