Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity
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Sep 10 2019, 3:40 pm Oh_Man Post #1041

Find Me On Discord (Brood War UMS Community & Staredit Network)

Blizzard wtf.




Sep 17 2019, 3:34 am Oh_Man Post #1042

Find Me On Discord (Brood War UMS Community & Staredit Network)


How to fix?




Sep 17 2019, 7:58 am Suicidal Insanity Post #1043

I see you !

Most likely cause is the aforementioned changes from blizzard - make sure you are using one of the latest alphas or redownload the newest release (should be hotfixed)




Sep 18 2019, 12:11 am Suicidal Insanity Post #1044

I see you !

New build up. Chunk name is 'CRGB'. I'll try to post full format specs tommarow or Thursday.

Note: Mixing overflow colors and SC:R colors should sort of work, but the UI may not display them correctly after load. Using one or the other exclusively should work and display in the UI correctly.

Post has been edited 1 time(s), last time on Sep 18 2019, 12:34 am by Suicidal Insanity.




Sep 18 2019, 5:38 pm T-warp Post #1045



Quote from T-warp
Just make a copy of sc folder and you won't be affected by any patch.
Unfortunately that isn't really useful advice for the majority of scmdraft users :P
How come? It's more likely they break it again than add something new.




Sep 19 2019, 10:28 pm Suicidal Insanity Post #1046

I see you !

Look at the large number of people who didn't manage to point scmdraft at the SC install folder, before I added a bunch of fallback locations using common install paths. Now ask all of those to copy the contents of that folder elsewhere and configure scmdraft ;(




Sep 23 2019, 1:11 am lifebot Post #1047



You will need starcraft.exe and mpq files to use the newest build.

These files have been removed from the Starcraft directory with the latest patch.

To those who need them, here they are:

https://warbibleonline.com/maps/



None.

Sep 23 2019, 7:19 am Suicidal Insanity Post #1048

I see you !

Quote from lifebot
You will need starcraft.exe and mpq files to use the newest build.

These files have been removed from the Starcraft directory with the latest patch.

To those who need them, here they are:

https://warbibleonline.com/maps/

Not sure why you say that, the build works with CASC as well as MPQs




Sep 23 2019, 11:06 pm Suicidal Insanity Post #1049

I see you !

New build up with minor QoL improvements as well as non-masked current player EUD condition / action. Are those useful for anybody? Is it worthwhile adding them to text trigedit? Any suggestions for a quick 3 line explanation for people who aren't familiar with them for the release notes?




Sep 24 2019, 4:09 pm Oh_Man Post #1050

Find Me On Discord (Brood War UMS Community & Staredit Network)

Forgot to say thanks - that fixed my issue.




Sep 24 2019, 11:06 pm Suicidal Insanity Post #1051

I see you !

New official release is out. Will add the newspost tommarow.




Sep 24 2019, 11:13 pm IlyaSnopchenko Post #1052

The Curious

Well, things are never boring of late... :)



Who am I, and why should I care?

Oct 3 2019, 11:19 pm Suicidal Insanity Post #1053

I see you !

First test build with extended string section support available now. Please read the notes and backup maps when using this build. Also important, let me know of stuff that doesn't work as expected ! download

IMPORTANT NOTE: Saving any map in SC:R formats will convert all strings in the map from the ansi codepage selected in the scmdraft default (or system default if none is specified) to UTF8 data. This means if you load a map with Korean text, and do not have the profile configured to use Korean codepage, it will likely corrupt the data during save ! As long as the map text language and your configuration matches, saving should work fine and give you access to 65k strings.




Oct 4 2019, 1:49 am SkyTechRTS Post #1054



I can't seem to get the extended team colors to work even with the latest builds :(

what am I doing wrong?



None.

Oct 4 2019, 8:26 am Suicidal Insanity Post #1055

I see you !

Do you mean the overflow colors for 1.16, or the new SCR colors? The new SCR colors are ignored in single player (I think). Otherwise they should work.




Oct 4 2019, 9:21 am IlyaSnopchenko Post #1056

The Curious

Hum... I get SCMDraft sticking as a background process after quitting - again. This time just four instances instead of 35ish like the last time. :) After I 86d them all I could update the EXE normally. :)



Who am I, and why should I care?

Oct 4 2019, 1:51 pm SkyTechRTS Post #1057



Do you mean the overflow colors for 1.16, or the new SCR colors? The new SCR colors are ignored in single player (I think). Otherwise they should work.

The latter, and that sucks if that's the case :/



None.

Oct 4 2019, 3:13 pm Suicidal Insanity Post #1058

I see you !

Add your vote/voice to the comments on the patch thread asking for them to also work in single player. I don't know why they won't at least load em, even if they did not overhaul the UI to allow for custom choice.




Oct 4 2019, 3:48 pm IlyaSnopchenko Post #1059

The Curious

Pretty inexplicable if you ask me. Then again, the Koreans probably don't even know the game has a Single player mode anyway. :)



Who am I, and why should I care?

Oct 4 2019, 5:10 pm Suicidal Insanity Post #1060

I see you !

I expected that feature to be UMS only, without any UI changes SC side. Then they took it and expanded it quite a bit, but probably ran out of time before also updating single player. Its entirely possible that that is still using an entirely different backend (speculation on my end).




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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
Please log in to shout.


Members Online: Roy, Zoan, KrayZee, jjf28