Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity  

Aug 12 2019, 11:44 am IlyaSnopchenko Post #1021

The Curious

Ah, thanks for reminding. When is the ETA for the next build? (if you can say this, of course)



Who am I, and why should I care?

Aug 12 2019, 12:09 pm Suicidal Insanity Post #1022

I see you !

Soon, had planned to release an alpha over the weekend, but just so busy right now. Its been fixed for a week or two I just haven't managed to merge and upload it to the alpha page.

Definitely doesn't help that the drive with the repository on it is dieing and I had to deal with that crap...




Aug 12 2019, 2:52 pm Wormer Post #1023



Definitely doesn't help that the drive with the repository on it is dieing and I had to deal with that crap...
Uh oh, it's worrying to hear that. Drives can fall apart just in no time, and you somehow find yourself at a dead disk with all the important data on it. I hope it goes well for you this time.



Some.

Aug 12 2019, 3:46 pm Suicidal Insanity Post #1024

I see you !

I have backups. Its not like the only copy of scmdraft source is on an old 2048MB IDE drive from 1999 or something like that. (Or maybe ... it is !)

But getting the issues confirmed and the RMA process started cost me an evening.

Post has been edited 1 time(s), last time on Aug 12 2019, 4:07 pm by Suicidal Insanity.




Aug 12 2019, 6:55 pm Wormer Post #1025



(Or maybe ... it is !)
:ohno: :fear: :fear: :scared: ;-)



Some.

Aug 12 2019, 7:52 pm T-warp Post #1026



Quote from Wormer
(Or maybe ... it is !)
:ohno: :fear: :fear: :scared: ;-)
That's why he upped to Scmdraft 2. The first ones source was lost like that.




Aug 12 2019, 9:32 pm Suicidal Insanity Post #1027

I see you !

ScmDraft 1's source was on a drive with the top removed :P Wish I could find a photo of that PC setup.




Aug 12 2019, 9:41 pm Suicidal Insanity Post #1028

I see you !

Anyways, for the CP dereference, my thoughts:
- Definitely will not use *CP since it indicates that the stored value will be dereferenced an extra time
- Explicitly calling the unit parameter unit also makes little sense, since it is just used as an arbitrary uint16 value
- Allowing the user to edit the address directly is not really feasible as they would need to align it to 48byte multiples

Current implementation uses the following for classic (and not in text yet)
Dropdown: "EUD: Memory Value (Offsetted + Masked)" and "EUD: Modify Memory (Offsetted + Masked)"

Memory at Death Table + CurrentPlayer + 12 * offset is comparison quantity, using bit-mask mask.


E: Uploaded an untested build which added support to classic trigedit, try it and let me know.

Post has been edited 1 time(s), last time on Aug 12 2019, 11:08 pm by Suicidal Insanity.




Aug 13 2019, 12:15 am Wormer Post #1029



Thanks, SI!
Quote
- Definitely will not use *CP since it indicates that the stored value will be dereferenced an extra time
Agreed. I think I was wrong, the formula multiplies (C +12*UID) by 4 as well, right?
Modify memory at Death Table + 4*(CP + 12 * UID) (+0x89ABCDEF): Modifier Value, using bit-mask 0xFFFFFFFF.

Quote
Explicitly calling the unit parameter unit also makes little sense, since it is just used as an arbitrary uint16 value
Yes, just an int is good there.
Quote
Allowing the user to edit the address directly is not really feasible as they would need to align it to 48byte multiples
Input is not feasible, but for output it might be useful to double-check which HEX value is getting added to CP.



Some.

Aug 13 2019, 8:00 am Suicidal Insanity Post #1030

I see you !

Ya I may include it as read only, but right now the trigger editor doesn't have a way of displaying read only calculated values.




Aug 13 2019, 9:19 am IlyaSnopchenko Post #1031

The Curious

ScmDraft 1's source was on a drive with the top removed :P Wish I could find a photo of that PC setup.
I did that once to a dying hard drive (but that was before digital photography so I have no pics). Of course the drive did not live for much longer after that. Autumn '97... strange times.

OTT, I've downloaded the new build and will test that shortly. I'm not into EUD though, after a very fun debacle with trying to set unit portrait through EUD... it did set it all right but it also removed the SAVE functionality from the game (the button was gone from the menu and the hotkey did absolutely nothing when playing that one map) and caused me DEFEAT instead of VICTORY when this action was called in the scenario. :)

EDIT: Now that's odd... when I tried replacing the current version of SCMDraft (which was the one from Jul. 23rd) with the new one I got the access denial message. I checked with Task Manager and I found about 35 instances of SCMDraft still active in the "Background processes", each taking up about 0,5 MB of memory. Probably every time I launched the editor since rebooting, I got a stub of it remaining in the memory for some reason. Screenshot attached - the task manager is in Russian but you'll get the idea of what's going on (as well as of what my current tastes in music are... haha that was an accident).

Attachments:
scmdraft-memory.JPG
Hits: 11 Size: 260.42kb

Post has been edited 1 time(s), last time on Aug 13 2019, 9:27 am by IlyaSnopchenko. Reason: additional reporting



Who am I, and why should I care?

Aug 22 2019, 6:34 pm IlyaSnopchenko Post #1032

The Curious

I noticed an issue - not sure if it's SCMDraft or the way the Starcraft data is set, but there is an Ashworld doodad under "Shale" tile group (#4) that isn't placeable anywhere at all. What could be causing that?



Who am I, and why should I care?

Aug 22 2019, 7:09 pm Suicidal Insanity Post #1033

I see you !

I display doodads that are hidden from staredit, some of em are incomplete.




Aug 24 2019, 4:18 pm FoxReaper Post #1034



I have problem to open scmdraft.


Error::nable to initialize scmdraft's game engine! (hr = 0x*80070002)
Launch with the -console command line for detailed error info.


Any have idea what is wrong this program???



None.

Aug 24 2019, 5:17 pm jjf28 Post #1035

Cartography Artisan

It was an issue with Blizzard removing a file required for SCMDraft in a recent StarCraft patch; SI posted a workaround here: https://us.forums.blizzard.com/en/starcraft/t/scmdraft-2-alternative-starcraft-map-editor/153/65

Quote from name:Sinsanity
I have - the latest patch deleted a required file, I have sent details to blizzard in order to get that change reverted, but it is 3 AM in LA so it may not be done before monday.

As a work around you can use the MPQs from the staredit download 5 and point scmdraft at those, until it is fixed.

EDIT: This is what the profile should look like, with the path changed to match: WorkaroundProfile.png 6




Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Aug 24 2019, 8:30 pm FoxReaper Post #1036



Help me please!!!
How check file in command console windows? I'm means ScmDraft 2.exe...



None.

Aug 24 2019, 9:37 pm Suicidal Insanity Post #1037

I see you !

I suspect you are affected by the latest patch - follow the guide quoted one post before yours.


Uploaded a build to work around the moved datafiles issue ( http://www.stormcoast-fortress.net/Irregularies/#downloads )

Post has been edited 1 time(s), last time on Aug 24 2019, 11:00 pm by Suicidal Insanity.




Sep 10 2019, 8:17 am Suicidal Insanity Post #1038

I see you !

I added autoupdate to the profile select dialog (and changed the layout a bit, hopefully it is an improvement).

I also used this build as a hotfix for the official release to ensure that it works with 1.23.0.XXX




Sep 10 2019, 1:32 pm T-warp Post #1039



Just make a copy of sc folder and you won't be affected by any patch.




Sep 10 2019, 2:18 pm Suicidal Insanity Post #1040

I see you !

Quote from T-warp
Just make a copy of sc folder and you won't be affected by any patch.
Unfortunately that isn't really useful advice for the majority of scmdraft users :P




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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
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