Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity
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Jul 20 2017, 11:59 pm Suicidal Insanity Post #201

I see you !

New version will be up in 5 mins, it should have that fixed - the search for an empty action slot loops once, but if you cloned the very last action it tried to loop until max actions + 1.


Also working on adding graphical brush previews to the brush palette. Should be usable in the new version, but it may have a few graphical glitches. (And they aren't animated)





Post has been edited 1 time(s), last time on Jul 21 2017, 12:19 am by Suicidal Insanity.




Jul 21 2017, 12:02 am Pr0nogo Post #202



Oh nice, that graphical brush thing will be really good for my custom terrain. I'll mess around with that when it's up.




Jul 21 2017, 11:22 pm Suicidal Insanity Post #203

I see you !

Updated the download, mostly just internal improvements, but the custom brush palette now doesn't leave as much blank space around brushes with units.




Jul 22 2017, 8:31 am Pr0nogo Post #204





Any idea why this happens? I've modified the graphic but the iscript animation is accurate and there are no palette problems (works fine in-game). Happens to buildings I've changed too (not as noticeable), which at first I thought was due to a .lo change.






Jul 23 2017, 4:28 pm Suicidal Insanity Post #205

I see you !

Second pass at updating the palette windows. Now using a listview instead of a listbox.



I'm considering removing the doodad/unit/sprite type filter dropdown completely, or changing it to just jump to the selected group.




Jul 23 2017, 6:26 pm Pr0nogo Post #206



That looks great! I'll get to updating my brushes right away.

Any ETA on support for expanded tilesets? Currently they turn everything black, which is no surprise.




Jul 23 2017, 11:42 pm Suicidal Insanity Post #207

I see you !

New version with support for extended tilesets, and the reworked doodad / unit / sprite / brush palettes. They all now also have context menus which let you change the item preview size.



Post has been edited 1 time(s), last time on Jul 23 2017, 11:48 pm by Suicidal Insanity.




Jul 24 2017, 12:27 am Pr0nogo Post #208



Using an mpq with a vx4ex tileset file and opening a map with that file in use results in a crash. Crashdump file

I used this tileset in the mpq.

Bug: selecting a unit, doodad, or sprite for the first time and attempting to place it does nothing. You have to click, move your cursor, and then click again in order to place it.

Post has been edited 1 time(s), last time on Jul 24 2017, 8:28 am by Pr0nogo.




Jul 24 2017, 9:56 am Suicidal Insanity Post #209

I see you !

Your tileset has a malformed doodad definition in it. I added code to check for that and skip it, but you shouldn't have valid doodads with a height of 0.




Jul 24 2017, 2:46 pm Mimose Post #210



Crashreport: Concering the classic Trigedit (i wasnt using for some time)
Tried to copy an action (Create invincible units) and scmdraft freezes and crashes. Console doesnt show any informations. Dumpfile here



None.

Jul 24 2017, 3:29 pm Suicidal Insanity Post #211

I see you !

Are you using an older version? That should have been fixed already.




Jul 24 2017, 6:08 pm Mimose Post #212



Oh yes, my fault. I'm sorry. Wasn't able to use the latest version (Tells me format is broken), but with the Version 2017.07.23 it worked.



None.

Jul 24 2017, 6:12 pm Suicidal Insanity Post #213

I see you !

Fixed the filename in the database - now the latest one should work as well.




Jul 25 2017, 9:16 am Pr0nogo Post #214



Latest update broke comments. Any comment will cause string corruption and appear as `(no text)`.




Jul 25 2017, 9:33 am Suicidal Insanity Post #215

I see you !

I'm assuming you have the first version from yesterday. I uploaded a (b) version where that should have that fixed and removed the broken build a bit later.

Post has been edited 1 time(s), last time on Jul 25 2017, 9:39 am by Suicidal Insanity.




Jul 25 2017, 9:40 am Pr0nogo Post #216



Yeah, didn't realize there was another version. No issues with triggers so far. Thanks!




Jul 26 2017, 7:59 am Suicidal Insanity Post #217

I see you !

I want to finish up 0.9.0 and get ready for a release soon, for now I'll be taking suggestions for minor additional features + bug reports + quality of life improvements.

Further larger features may be added after 0.9.0 is done.




Jul 26 2017, 11:35 am Pr0nogo Post #218



Sometimes attempting to copy and paste with nothing selected (maybe when the main window is out of focus?) will bug out explorer on win10 and require you to restart explorer.exe in order to get your clipboard working again. Not sure how easy that is to track down and fix but it can be extremely debilitating.




Jul 26 2017, 12:36 pm Suicidal Insanity Post #219

I see you !

Can you narrow it down some to copy or paste, and doing it in scmdraft or explorer?

Explorer and win10 is really weird, at work today we have a reproducible explorer crash when scrolling within a window in one of our programs, which should not be possible at all, scrolling only does a local redraw.

Post has been edited 1 time(s), last time on Jul 26 2017, 12:42 pm by Suicidal Insanity.




Jul 26 2017, 12:49 pm Pr0nogo Post #220



It only happens when I'm trying to copy/paste location names, I just assumed it could happen elsewhere in SCMD since it seems like a win10 thing. I've never had it happen anywhere else.




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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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