Staredit Network > Forums > Modding Discussion > Topic: 1.18 + 1.19 Data Mining
1.18 + 1.19 Data Mining
Mar 30 2017, 4:34 am
By: Corbo
Pages: < 1 2 3 >
 

Apr 1 2017, 9:39 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

dialog .bin files appear to be the same format, except there is a new control type '15' that is for an HTML element. SMK objects now reference .webms, and images are .dds, but it's still the same as far as I can tell.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 3 2017, 4:25 am Corbo Post #22

ALL PRAISE YOUR SUPREME LORD CORBO

Did the star.dds.grp format which turned out to be rather the same for the other .dds.grp files. So yeah here it is:

Code
HEADER
u32 filesize
u16 layers (Layers number / Frame number)
u16 unknown1 (file version?)

FILE ENTRY
u32 unknown2 (Seems to be zero)
u16 width
u16 height
u32 ddssize
u8[ddssize] DDSfile




fuck you all

Jul 17 2017, 7:15 pm Soul Filcher Post #23



Wow, can I have the originals for those tilesets? I think I spotted some new stuff.



None.

Jul 17 2017, 7:36 pm Corbo Post #24

ALL PRAISE YOUR SUPREME LORD CORBO

Are not they in the album I posted?



fuck you all

Jul 17 2017, 9:14 pm Soul Filcher Post #25



The album has overlays, but not terrain tiles.



None.

Jul 28 2017, 12:40 am O)FaRTy1billion[MM] Post #26

👻 👾 👽 💪

the .anim format has been updated slighty. See http://www.staredit.net/364458/ for more details.

Here is the new AnimExtractor.

To use:
1. Get & run cascview.
2. Open whatever\Starcraft\Data. Listfiles don't appear to work, so just hit ok.
3. Hit F5 to bring up the window to extract everything.
4. Check "Extract plain name , ignore storage directory structure", and hit Ok.
5. You should now have a Work\ directory in your cascview folder. Put cascdataminer.exe in your cascview directory alongside this Work directory and run it.
6. Assuming all went well, you should now see most of the .xxx files have extensions. Get all the .anim files, and put them somewhere.
7. Put AnimExtractor and, assuming all the filenames are the same as mine, the export all.bat file in the same place as the .anim files.
8. Run the bat file, or otherwise run each individual file through the EXE.
9. Enjoy.

Hopefully this works. xD


EDIT:
Oh, also if the filenames aren't the same as mine, all I did to make the .bat file was open the directory with the anim files in command prompt, then type "dir *.anim /b /s > whatever.bat", then open it in notepad and replace all the directory name with "AnimExtractor ".

Attachments:
anim.7z
Hits: 9 Size: 35.89kb

Post has been edited 2 time(s), last time on Jul 28 2017, 1:20 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 28 2017, 1:38 am Corbo Post #27

ALL PRAISE YOUR SUPREME LORD CORBO

Sweet. I will be extracting stuff like always.

Welcome to 1.19 datamine xD

Thanks for the update, farty <3



fuck you all

Jul 28 2017, 2:12 am O)FaRTy1billion[MM] Post #28

👻 👾 👽 💪

Here's a new cascdataminer.exe to correctly identify OGG and jpg files.

It still misses some .bin dialog files, but I'll fix that later.


If anyone can identify any more useful files leftover as .xxx, let me know.

Attachments:
cascdataminer.exe
Hits: 6 Size: 10kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 28 2017, 3:42 am Corbo Post #29

ALL PRAISE YOUR SUPREME LORD CORBO

Album for whatever I feel like uploading/sharing: http://imgur.com/a/1zEwx

Probably not going to be uploading EVERYTHING this time as it will be too time consuming.
Backgrounds: http://imgur.com/a/xy0EC
Multilplayer satellite: http://imgur.com/a/J3C04

Post has been edited 1 time(s), last time on Jul 28 2017, 4:07 am by Corbo.



fuck you all

Jul 28 2017, 4:24 am Corbo Post #30

ALL PRAISE YOUR SUPREME LORD CORBO

New .tmsk filetype.
New .fol filtetype.

tilesets now appear to have a "mask" .dds.grp file to mask out tile edges or maybe creep edges.


.tmsk file usage and format unknown.



fuck you all

Jul 29 2017, 5:21 am Black_Overseer Post #31



I've found it!

http://imgur.com/a/OARlM

starcraft 1 beta stuff.




Jul 29 2017, 7:56 pm O)FaRTy1billion[MM] Post #32

👻 👾 👽 💪

It has come to my attention that anim extractor does show the proper filenames.

Here's a new bat file to export the named files. When extracting with cascview, do not check the "Extract plain name" option.

Put AnimExtractor and this bat file in the same directory as the "Work" directory.
It will conver anim files in the following directories:
Work\anim\
Work\TileSet\
Work\HD2\anim\
Work\HD2\TileSet\
Work\SD\

Attachments:
anim.bat
Hits: 5 Size: 69.63kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 30 2017, 3:30 am LordJafud Post #33

Remastered!! :D

Hey guys!

Some things found in the datamining:
  • The Anim files are in the same order and have the same IDs than in images.dat. Some redundant files are removed (main_353 would be the Independent Starport/scout.grp but its missing, same with main_933 BW Dark Templar)
  • Haven't found how sprites are animated, but graphic angles seem to be placed in no particular order
  • Game strings are a stat_txt.xml file, also in the same order than the stat_txt.tbl
  • As mentioned by Black_Overseer, unused grps have been remastered!Unused icons, like the Valkyrie Afterburners or Ultralisk Roar abilities have been remastered too! ^^
  • However, unmapped resources like the beta starbase.grp or the nbiker portrait are nowhere to be found :(
  • Has someone found the Pre-purchase skin files (Korhal Command Center, Aiur Nexus, Char Hive)?

Hopefully there will be some way to make mods for SC and SC:Remastered. I'd like to make some new projects but don't know if modding will be posible for SC:R or we'll just have to stick to 1.16.

Guess we'll just have to wait!!




Jul 30 2017, 4:13 am Black_Overseer Post #34



yeah, i want to SC: R Modding.
we have many resources.

Atrox Gamerip assets, Armageddon Gamerip assets.

and my sc 2 assets.




Aug 1 2017, 1:44 am O)FaRTy1billion[MM] Post #35

👻 👾 👽 💪

I believe the new formats use the same iscripting. The frames are just condensed on to big dds images. I outlined the format in a previous post, there is frame data that is the same as the old grps.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 7 2017, 12:05 am Neiv Post #36



BW reads a file "starcraft.ini" if it exists in the BW directory. Here are the values it can have:
starcraft.ini


Most of them seem useless/just mirroring the settings, but some sounded interesting. What's MapCurate, or does SCR have foliage? Though I like the fact that I can set windowed mode resolution to what I want.

All keys for ClientSDKSettingN

Most of these are just telemetry stuff, I haven't managed to get anything out of them yet.

Also creating directory "Apps/Battle.net" inside BW directory changes... something... Not sure if it's anything interesting, all I could notice was that the version text in main menu became "Version 1.19.5.2529, IGR-2, Region enUS", whatever that's supposed to be.

Post has been edited 1 time(s), last time on Aug 7 2017, 12:14 am by Neiv.



None.

Aug 8 2017, 2:30 am O)FaRTy1billion[MM] Post #37

👻 👾 👽 💪

MapCurate is the name of the folder with backwards ramps and stuff, and SCR does have foliage.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 8 2017, 1:29 pm TF- Post #38

🤙🏾

I'm really glad that there are foliage settings so you can probably zero those out and turn it all off.

The foliage is this awful garbage that gets strewn around the maps randomly: http://i.imgur.com/mqPMUyw.png



🤙🏾

Aug 19 2017, 2:43 am Corbo Post #39

ALL PRAISE YOUR SUPREME LORD CORBO

If you guys are up to editing the new shinny HD .dds files you will be needing the NVIDIA Texture Tools for Photoshop available freely here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


Seeing that I am a photoshop user I am unaware which other programs edit these .dds files just fine. Irfan view can open them but that's no editor.



fuck you all

Aug 19 2017, 4:53 pm Pr0nogo Post #40



Those don't work for some (most?) Photoshop installations. I use CS6 for example and could not get it to work.




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