Staredit Network > Forums > Portal News > Topic: StarCraft: Remastered
StarCraft: Remastered
Mar 17 2017, 2:50 am
By: ClansAreForGays
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Mar 30 2017, 5:26 am O)FaRTy1billion[MM] Post #81

👻 👾 👽 💪

the PTR or whatever answered a few questions about GRPs.

It uses a new format, .dds.grp, which are just groups of DDS files for the frames. I wrote a program to extract them (as of writing this it doesn't re-compile them, because I need to go to bed).



Also confirmed 32-bit images. Space tiles use transparency

Post has been edited 1 time(s), last time on Mar 30 2017, 5:39 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Mar 30 2017, 9:40 am Veta Post #82



What's the best way to get Blizzard's ear? I'm a self made millionaire and I would pay them $50-100k to implement the most feasible Staredit suggestions.




Mar 30 2017, 10:50 am Oh_Man Post #83

Find Me On Discord (Brood War UMS Community & Staredit Network)

Guys I have a crazy question/request?

Is it possible to get every single tile from all tilesets into a single map now??? Surely that is something they can do right? Imagine being able to make a sprawling RPG where you go from a jungle to a desert to a snowy region... *brain explodes*




Mar 30 2017, 11:07 am LoveLess Post #84

Let me show you how to hump without making love.

Quote from Oh_Man
Guys I have a crazy question/request?

Is it possible to get every single tile from all tilesets into a single map now??? Surely that is something they can do right? Imagine being able to make a sprawling RPG where you go from a jungle to a desert to a snowy region... *brain explodes*
Maybe? We would need a new editor.



None.

Mar 30 2017, 11:42 am Pr0nogo Post #85



We're getting one to my knowledge. SI is working with Blizzard on StarEdit Remastered.




Mar 30 2017, 12:54 pm TF- Post #86

🤙🏾

I'm sure they could allow all tiles in one map, but transitions would only really work between a few tilesets like Badlands and Jungle, and unless they programmed the transitions into the editor you would have to make them yourself with square tiles every time.



🤙🏾

Mar 30 2017, 1:12 pm Corbo Post #87

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Oh_Man
Guys I have a crazy question/request?

Is it possible to get every single tile from all tilesets into a single map now??? Surely that is something they can do right? Imagine being able to make a sprawling RPG where you go from a jungle to a desert to a snowy region... *brain explodes*
The way they are doing it right now you probably can. Tilesets used to have their own palletes so putting things from another tileset into other would make it look funny.

That said, I really doubt they will be creating said system. This is still on the modding side imo and a tileset is still a tileset, the distinctions are clear even in this new build that they need to be separate tilesets.



fuck you all

Mar 30 2017, 3:44 pm Vrael Post #88



Quote from Oh_Man
Nooks and crannies is an issue as well.
THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS



None.

Mar 31 2017, 3:48 am Praetor Post #89

layin' in the cut

Quote from Veta
What's the best way to get Blizzard's ear? I'm a self made millionaire and I would pay them $50-100k to implement the most feasible Staredit suggestions.

i want to believe



this too shall pass

Mar 31 2017, 5:22 am UnholyUrine Post #90



Man, haven't been here for a while.
I'm excited for this :D. Would it be too crazy to dream of a revival in UMS Maps?



None.

Mar 31 2017, 10:06 am LoveLess Post #91

Let me show you how to hump without making love.





None.

Mar 31 2017, 12:25 pm NudeRaider Post #92

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from UnholyUrine
Man, haven't been here for a while.
I'm excited for this :D. Would it be too crazy to dream of a revival in UMS Maps?
Probably not. Everyone is pretty excited and ideas and motivation for UMS maps are popping up left and right.
And this time around Blizzard seems to actually be willing to pull their shit together and listen to the community. They even recognize UMS mapping, by working with SI (creator of ScmDraft) to create a more powerful Staredit and consider broken EUDs an issue.




Mar 31 2017, 2:10 pm Pr0nogo Post #93



Not convinced that them working with SI is anything but them allowing melee mapmakers to continue making backwards ramps and place sprites. We'll see though.




Mar 31 2017, 2:22 pm Kantu Post #94



Quote from Veta
What's the best way to get Blizzard's ear? I'm a self made millionaire and I would pay them $50-100k to implement the most feasible Staredit suggestions.
I'm sorry to say that Blizz probably wouldn't take the money, they as a corp are already positioned to win millions out of SC:R, and as a international corporation they can't be earning random checks of 50k/100k, think of how that money might look tax/legally wise.

Blizz producers & Devs probably want to help, the thing is that they also probably lack the knowledge as to how to best do it.

If you want to help, I think the best way would be creating some kind of fund for the codders that will probably be working creating a future new editor/keeping staredit.net servers on good state.



Dark Sith Bird of SC2 Mapmaking

ktvmaps.wordpress.com | @Kantuva

Mar 31 2017, 3:55 pm Heinermann Post #95

SDE, BWAPI owner, hacker.

Do we have a list of (reasonable) things the community wants most?

Wouldn't hurt to create it and pitch it to them.




Mar 31 2017, 4:00 pm LoveLess Post #96

Let me show you how to hump without making love.

Quote from Heinermann
Do we have a list of (reasonable) things the community wants most?

Wouldn't hurt to create it and pitch it to them.

Quote from LoveLess
Quote from Kantu
Ok, hi guys, Im a SC2 Melee Mapmaker, I have been asking BWMelee mappers about bugs and issues they have and try to get them in contact with the BW:Classic DevTeam. I have contacts with some StarCraft Community Managers, I asked on the melee guys on broowarmaps.net about if they have got things which they would like to report (be it bugs, or features wanted/needed).

So I'll ask the same here, if you guys would would send me or post here links of bugs, or even better, if you guys write some documentation of bugs/features wanted, that'd be great.

I'm sure you guys have probably found far, far more bugs (be sure to be reporting actual bugs) and issues than the melee guys have. The BW:R devteam probably has spoken with some modders on Korea, but I haven't been aware of them hearing the concerns of the westerner modding/mapmaking communities. I have been badly, burned dealing with the SC2DevTeam in the past, so I want to make sure you guys don't suffer the same end.

I'll be monitoring the thread. :cheers:

To kind of condense down Zoan's post, let's go with a list that goes down in terms of what things we desperately want... To things that would be cool to have. I will try to keep it short...

1. Increase the string/text, unit sprite, weapon sprite, unit, and location limits. It has to be possible. If it creates lag with the old engine that SC has, we can gauge that all ourselves. Terrain size is something that some people would like to be increased though 256x256 is plenty in most situations, though it would be nice for minimap "art" purposes.

2a. Add a way for us to use what we refer to as EUD (Extended Unit Death) conditions and actions as a part of triggers. What we do is take a unit's index ID, then read the game's memory for values in that ID like exact Health/shield/energy, position on the map, armor, order status (if it is moving/attacking/etc), speed, Weapon cool down, and many other things.

2b. Specifically, being able to add/subtract values is what we want, not just setting them. Adding this option to the existing "set unit hp" and friends would be a huge help.

2c. Allow us to change the number of upgrades through triggers (that includes up to 255, not 3).

2d. We were able to adjust these by writing to the memory with EUDs in the past, but blizzard patched that out so the game crashed. Of course that could have been used maliciously, but adding new conditions/actions that allow us to view/change these specific values would be extremely significant. Again, we could just use the unit index to identify what units are being affected. An additional "at location" version would be pretty cool too though. It is pretty easy to tell, but this is a huge personal one for me, the ability to modify these things at will would usher in a new age of custom maps because many of us did not get the chance to play with this when it was available.

3. We do not really need a new integer storage system since Deaths can generally suffice. Though adding the ability to copy, divide, multiply, and combine different Death integers would greatly increase our ability to provide the community with new content. Mainly copy and combine because this would be used in pretty much every map, multiply and divide would be for the more technical maps. New units to use specifically for Death integers would be cool, just label them "Death Counter #" and we can go crazy with it. No need to make it a selection in the UI.

4. Currently we rely heavily on very "unusual" tools for many different things. Stacking wait actions with 0 duration to force trigger checks and essentially speed up the rate at which the game reads through triggers. Currently we have this up to around 12 cycles through every trigger per second. Disabling/Enabling doodad states to break unit sprites or make units disabled/cloaked that shouldn't be. Either allow us to do it easier, but in general just don't break them. Many classic UMS maps rely on this stuff.

5. Add new sound file types, we are currently limited to wav files. Could we get mp3 by any chance?

6. Smooth the center-view action in triggers, currently it is very jarring to spam so creating "third person" maps or using it as a sort of panning camera is not possible.

7. Allow us to add/subtract from the kills a player has. Currently we have to rely on Kill Score which is very inconvenient for defense maps.

8. Make it so we can change any weapon's attack type and Detector status. Attack type meaning we can change a weapon so it is Normal, Concussive, or Explosive.

9. Allow us to disable entire commands. Things like move, attack, stop, hold position, liftoff, etc. Just like they were buildings, units, or spells.

10. Aesthetically, we are very limited with what we can do at the moment. Any change in that department is welcomed with open arms because we are restricted to unit deaths right now. Allow us to force flag status onto units, like Ensnare, Parasite, Defense Matrix, etc. Now this does not mean just casting the spell (which would be nice to have in scripts too), but being able to use the animation itself would be nice.

11. Allow us to change the fog of war with triggers. This would mean make some explored, reveal it, make it unexplored (pitch black), and so on.

Not exactly a condensed list, but this is basically a summary of what everyone has wanted these past years. Some of them are more than reasonable, while others like the variables portion might be a bit... Reaching.

Side note, if it's at all possible, being able to use Player 9, 10, and 11 for triggers + computers (not human players) would be great.



None.

Mar 31 2017, 5:41 pm Kantu Post #97



Quote from Heinermann
Do we have a list of (reasonable) things the community wants most?

Wouldn't hurt to create it and pitch it to them.

I have contacts with the Community Managers, and this is the document I'll send them, they will relay it to the SC:R DevTeam

https://docs.google.com/document/d/1KRxV3nq3BQivvy_WVkUrhlIpZ1VFF9CVzvelaFQ5zSg/edit?usp=sharing

Tho, instead of asking for features I'll much prefer if you guys focused on reporting bugs more than anything else, I think we already have a solid base for features requested.



Dark Sith Bird of SC2 Mapmaking

ktvmaps.wordpress.com | @Kantuva

Mar 31 2017, 5:45 pm Zoan Post #98

Math + Physics + StarCraft = Zoan

It's a bad idea to send them that huge list of things I posted (really, a huge wall of text like that would turn anybody off). Maybe include it at the end? Start with only the important requests first.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Mar 31 2017, 5:50 pm Kantu Post #99



Yeah, don't worry much about the formatting, I'll fix it all when the list is done



Dark Sith Bird of SC2 Mapmaking

ktvmaps.wordpress.com | @Kantuva

Mar 31 2017, 6:52 pm Vrael Post #100



Kantu I noticed you didn't include the Nooks and Crannies error in your list.



None.

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