Staredit Network > Forums > SC1 Map Production > Topic: Custom Hero Wars 2017
Custom Hero Wars 2017
Feb 24 2017, 12:10 pm
By: MetalGear  

Feb 24 2017, 12:10 pm MetalGear Post #1

I keep talking about making my final map. And then... I'm back! Well, this time around I'm making a new version of Custom Hero Wars, except it's completely my own style.

The same concepts follow from the original. You get to choose all your spells (total of 6 per player) and every 5 minutes you get a fight-to-the-death battle round. Winners will receive certain bonuses such as temporary HP upgrades, gold, and reduced spell cooldowns.

Tilset: Jungle
Size: 192*192
Players: 3 versus 3
Progress: 99%

How to Play
There are 2 teams. Each team must protect its Temple. To win, destroy the enemy Temple. Simple.

Level Points
Every time you level up, you get to choose one of the following upgrades:
  • Raise your health.
  • Raise your mana and mana regeneration.
  • Get money. Spend on weapons.
  • Upgrade spawn units.

Battle Arena Bonuses
Attain rewards by winning rounds in the battle arena.

Defensive Spells

1. Arcane Blast: Prohibits enemies from casting spells for 6 seconds.
2. Energy Shield: Creates an area of invincibility. Lasts 3 seconds.
3. Magic Barrier: Stuns enemies and gains 20% spell resistance.
4. Paralysis Ward: Stuns targets for 2 seconds each time they cast a spell.
5. Replenish: Redeems 100 mana and raises spell resistance by 30%.
6. Spell Shield: Makes you immune to magical attacks for 6 seconds.
7. Time Travel: Teleports you back 10 seconds in time.

Destruction Spells

1. Barrage: Creates a series of Siege Tanks.
2. Beast Pit: Creates a barricade of Lurkers.
3. Blast Cannon: Builds a powerful Siege Tank.
4. Freeze: Freezes an enemy hero for 4 seconds and deals 300 damage.
5. Gun Turrets: Creates 3 Goliaths for 30 seconds.
6. Hex: Causes enemies to become hostile to alliances for 6 seconds.
7. Wild Beast: Summons a ferocious beast onto the battlefield.

Offensive Spells

1. Blink Strike: Teleports to an enemy and stuns for 1 second.
2. Boom Dust: Stuns nearby enemies for 2.25 seconds.
3. Cold Snap: Slows enemies for 6 seconds.
4. Flash: Teleports enemies to your location.
5. Frost Burn: Briefly stuns an opponent 3 times.
6. Magic Missile: Stuns an enemy for 2.5 seconds.
7. Switch: Swaps your location with an enemy hero.

Ultimate Spells

1. Empower: Heals you, adds 900 HP, and raises spell resistance by 50% for 10 seconds.
2. Incinerate: Reduces HP of nearby enemies to 40%.
3. Lethal Rocket: Stuns an enemy for 2.75 seconds and deals 600 damage.
4. Magnetic Surge: Forces enemy heroes towards you and disarms them.
5. Mine Field: Creates a huge array of Spider Mines.
6. Rejuvenate: Restores full HP and adds 50% spell resistance for 5 seconds.
7. Sonic Boom: Stuns enemy heroes and kills all enemies below 500 max HP.

Basic Upgrades (automatic)

1. Arcane Shield: Gives a 25% chance to block targeted spells.
2. Fighting Spirit: Reduces respawn time by half.
3. Mage Armor: Adds 20% magic resistance (reduces duration of stuns).
4. Reincarnation: Gives a 15% chance to revive you if you die.
5. Recovery: Increases mana regeneration by 2 for allies.
6. Resourceful: Adds 100 gold per minute.
7. Windfall: Increases cash for kills by +10.

Spell Upgrades (automatic)

1. Benefactor: Reduces spell cooldowns by 15%.
2. Extra Impact: Magic Missile stuns for an extra 1.25 seconds.
3. Frostbite: Increases damage of spell Freeze by 150.
4. Gravitation: Increases range of spell Magnetic Surge by 6.
5. Intense Flames: Spell Incinerate deals an extra 20% damage.
6. Indestructible: Spell Energy Shield lasts an extra 1.5 seconds.
7. Savant Mage: Reduces mana costs by 25%.


Post has been edited 8 time(s), last time on Mar 20 2017, 6:27 am by MetalGear.


Mar 16 2017, 7:21 pm ClansAreForGays Post #2

I'm down to play this. I'll msg you

Mar 17 2017, 6:23 am MetalGear Post #3

Cool. The map's nearly complete and I'm beta testing now. Add me online, my username is silveredge.


Mar 18 2017, 11:38 pm ClansAreForGays Post #4

Don't think we can get anything going if you can only message over bnet

Mar 19 2017, 11:50 am MetalGear Post #5

Let's arrange a time then. What time do you usually come online? I'm from Australia so we'll have to work with that time difference.


Post has been edited 1 time(s), last time on Mar 20 2017, 6:37 am by MetalGear.


  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:14 pm]
jjf28 -- e.g. std::out and a logfile
[07:14 pm]
jjf28 -- it's not really recursion, but it's recursive; I have a logger, and you can set it so all the messages sent to that logger additionally get sent to an aggregate logger
[07:12 pm]
Dem0n -- recursion :sick:
[07:05 pm]
jjf28 -- but I'm pretty confident the recursive logging is fine
[07:04 pm]
jjf28 -- no there was 1 conditional branch left uncovered and infinite possible states left uncovered
[07:03 pm]
jjf28 -- hmm...
[06:59 pm]
Dem0n -- but do you have 100% code coverage? O_O
[06:21 pm]
jjf28 -- damn, ~3k lines of unit tests for ~600 lines of code
[05:02 pm]
Dem0n -- At first, they were over-the-top dark and serious, which people didn't like, so then they were like, "Oh, well people like the humor in Marvel movies, let's copy that!" so that's what they did, and it doesn't fit their movies at all.
[05:01 pm]
Dem0n -- KrayZee
KrayZee shouted: RIVE The Dark Knight trilogy is critically acclaimed though. I actually like Man of Steel and Batman v Superman. I'd rather form my opinion than be influenced by a popular opinion that is likely affected with brainwashing techniques.
The Dark Knight was before they tried doing the DCU. Ever since then, they've just been trying to blindly emulate Marvel without adding any of their own, original ideas to the movies, which is why they all suck.
Please log in to shout.

Members Online: Roy, Freakling, RIVE, trgk