Staredit Network > Forums > Modding Assistance > Topic: scaiedit limitations
scaiedit limitations
Jan 12 2017, 7:33 pm
By: DirectShift  

Jan 12 2017, 7:33 pm DirectShift Post #1



Hello people,

I'm writing the script for my new mod, however, I want to know if certain things are possible.

I'm writing a protoss script.

- Is it possible for a protoss to build a tank using the gateway? Considering that I used DATEDIT to make the siege tank a protoss unit...

- The high templar can cast dark swarm and maelstrom... but how do I tell the computer to use those spells?

That's all!

Thanks!



None.

Jan 13 2017, 11:19 am IskatuMesk Post #2

Lord of the Locker Room

1 - Yes.

2 - Reverse engineering and custom code is the only way.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 13 2017, 2:22 pm DirectShift Post #3



Quote from IskatuMesk
1 - Yes.

2 - Reverse engineering and custom code is the only way.

Thanks Iskatu,

I managed to solve 1 by replacing the dark templar with the tank.

Now, regarding 2... where do I start? where do I look?

Thanks



None.

Jan 13 2017, 5:03 pm IskatuMesk Post #4

Lord of the Locker Room

I have no clue, but Heinermann (who created BWAPI) might be able to tell you where to start. Of course, you'll need to have a firm grip on ASM and building plugins for Firegraft. Alternatively, if you are familiar with the languages supported by BWAPI you might be able to use that for single player somehow.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[02:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[10:11 pm]
Pr0nogo -- homo
[09:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[09:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[09:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Please log in to shout.


Members Online: jjf28, Roy, Oh_Man, poiuy_qwert