Starcraft and Brood War Patch Information
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- patch 1.17.0
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Specific Changes & Improvements
- Increased turn rate to lower unit response times over Battle.net gameplay
- Fixed palette issues to correct "rainbow water" and other graphic artifacts
- Fixed text artifacting in the Battle.net menus
- First client run will migrate saves to avoid issues from Windows system admin changes
Known Issues
- Mac is not supported this patch, but is in progress
Quote
Some notes:
The patch introduces BlizzardError.exe and SystemSurvey.exe to StarCraft for the first time.
battle.snp, standard.snp, StarEdit.exe, and storm.dll are now digitally signed.
The latest digital signatures were signed on July 11.
W-Mode plugin is broken despite the author's claims that it works with any version of StarCraft.
Alt+tabbing out causes other windows to be resized to 640x480 resolution.
StarCraft's new base address is 0x01190000, old base address is base address is no longer fixed at 0x00040000.
Screenshotting in the Battle.net interface automatically saves to your clipboard instead of opening a dialog.
Screenshots are now saved in PNG format instead of PCX.
StarCraft now requires CheckRevision's .dll to be digitally signed.
Additional notes (2016-07-27):
Storm.dll's base address is no longer fixed at [TODO: FIND OLD BASE ADDRESS]
Storm.dll exports at least 2 additional functions: SErrSetBlizzardErrorFunction (ordinal 132) and SNetSetCodeSignVerifcationFunction (ordinal 148). These functions are now documented at Liquipedia.
StarCraft now extracts CheckRevision's DLL file to %AppData%/Local/Temp/
StarCraft creates files called Crash.txt and Minidump.dmp in %AppData%/Local/Temp/BlizzardError/year-month-day hour.minute.second/ when it crashes, instead of in StarCraft/Errors/
Example Crash.txt file: https://gist.github.com/RElesgoe/a5d23dae4b5003c7db50589c06dce33f
StarCraft now logs the total and monthly amount of games played on each protocol. These logs are stored in %AppData%/Local/Blizzard Entertainment/System Survey/ProductData/SEXP/ and %AppData%/Local/Blizzard Entertainment/System Survey/ProductData/STAR/
Example logs: https://gist.github.com/RElesgoe/fc9a9fda51d6e1b5f2f661fc621f6783
StarCraft no longer crashes when attempting to watch a replay in which a player has chat too much while the game was paused. Replay Fix is no longer necessary.
Blizzard seems to have modified an outdated version of StarEdit. The new StarEdit.exe binary displays 1.0.0.1 as its File Version and Version 1.00 as its Product Version whereas the StarEdit.exe that's installed with 1.16.1 displays 1.0.0.2 and Version 1.02 respectively.
Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger
The patch introduces BlizzardError.exe and SystemSurvey.exe to StarCraft for the first time.
battle.snp, standard.snp, StarEdit.exe, and storm.dll are now digitally signed.
The latest digital signatures were signed on July 11.
W-Mode plugin is broken despite the author's claims that it works with any version of StarCraft.
Alt+tabbing out causes other windows to be resized to 640x480 resolution.
StarCraft's new base address is 0x01190000, old base address is base address is no longer fixed at 0x00040000.
Screenshotting in the Battle.net interface automatically saves to your clipboard instead of opening a dialog.
Screenshots are now saved in PNG format instead of PCX.
StarCraft now requires CheckRevision's .dll to be digitally signed.
Additional notes (2016-07-27):
Storm.dll's base address is no longer fixed at [TODO: FIND OLD BASE ADDRESS]
Storm.dll exports at least 2 additional functions: SErrSetBlizzardErrorFunction (ordinal 132) and SNetSetCodeSignVerifcationFunction (ordinal 148). These functions are now documented at Liquipedia.
StarCraft now extracts CheckRevision's DLL file to %AppData%/Local/Temp/
StarCraft creates files called Crash.txt and Minidump.dmp in %AppData%/Local/Temp/BlizzardError/year-month-day hour.minute.second/ when it crashes, instead of in StarCraft/Errors/
Example Crash.txt file: https://gist.github.com/RElesgoe/a5d23dae4b5003c7db50589c06dce33f
StarCraft now logs the total and monthly amount of games played on each protocol. These logs are stored in %AppData%/Local/Blizzard Entertainment/System Survey/ProductData/SEXP/ and %AppData%/Local/Blizzard Entertainment/System Survey/ProductData/STAR/
Example logs: https://gist.github.com/RElesgoe/fc9a9fda51d6e1b5f2f661fc621f6783
StarCraft no longer crashes when attempting to watch a replay in which a player has chat too much while the game was paused. Replay Fix is no longer necessary.
Blizzard seems to have modified an outdated version of StarEdit. The new StarEdit.exe binary displays 1.0.0.1 as its File Version and Version 1.00 as its Product Version whereas the StarEdit.exe that's installed with 1.16.1 displays 1.0.0.2 and Version 1.02 respectively.
Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger
To be released "within the next couple of months".