Staredit Network > Forums > Modding Assistance > Topic: tbl editing
tbl editing
Jan 5 2017, 9:24 pm
By: Zoko-TkZ  

Jan 5 2017, 9:24 pm Zoko-TkZ Post #1



I am attempting an edit to images.tbl, for the purpose of adding a new .grp file to the list. I've tried to open it with several .tbl editors but all of them have an issue opening it, as well as any other .tbl file from Starcraft, throwing an error saying that the file is corrupt.

Haven't seen too many details around on how to edit those, but reading some people's posts it seems like there's a pretty simple way of doing so, I feel like I'm just missing a small detail here.



None.

Jan 5 2017, 9:44 pm DirectShift Post #2



Have you tried TblPad?



None.

Jan 5 2017, 10:10 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

images.tbl is not something you can edit via tblpad or tbl editor as such.

You want to add a new image to the images table in the iscript, I guess.

While I don't think you can add new entries with any iscript editor out there I believe this is what Farty was doing, an image expander so you could add new entries.



fuck you all

Jan 5 2017, 10:47 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

What TBL editor are you using? I can open images.tbl just fine in TBLPad.

Quote from Corbo
images.tbl is not something you can edit via tblpad or tbl editor as such.
You can edit the tbls just fine to add more images, just not (normally) to dat files.



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Jan 5 2017, 10:49 pm Zoko-TkZ Post #5



@DirectShift, thank you this actually worked! For whatever reason the other 3 .tbl editors I tried (all downloaded from SC modding sites, all more recent than TBLpad) had the same issue.

@Corbo, I feared as such myself but as it turns out you can actually edit images.tbl with TBLpad. What I'm doing is adding a new .grp to my .mpq and using DatEdit to assign it to an image in images.dat, a new entry in images.tbl simply allows me to specify the new .grp to images.dat. While I have been working with Farty's .dat extender, no new entries in either images.dat or iscript are needed for this (because I am overwriting an unused image and iscript entry).



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[07:36 pm]
Ahli -- beacons are unclickable when disabled. To make the beacon's non-light areas appear as cloaked, simply gain vision with them via a detector for a brief moment, e.g. at map start
[06:21 pm]
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MTiger156 -- Psychic_Genius
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[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
Please log in to shout.


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