Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Destructible Khaydarin Crystal Formation?
Destructible Khaydarin Crystal Formation?
Dec 14 2016, 8:37 pm
By: Wormer  

Dec 14 2016, 8:37 pm Wormer Post #1



So, I forgot if there was a way to make it destructible with triggers? CUWP and disable or toggle unit invincibility doesn't help.



Some.

Dec 15 2016, 5:28 am O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

It's pretty much invincible, there's not much you can do about it.

Unless maybe you stacked a similarly sized building under it and had units auto-target that, then kill it when that building is dead.. but that might be messy.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 15 2016, 9:04 am Wormer Post #3



Suspected as much... Thanks Farty! Gonna find some workaround for what I was doing.



Some.

Dec 15 2016, 9:27 am TF- Post #4

🤙🏾

I'd say.. place the crystals as a sprite (not a unit sprite), with a real killable unit underneath it, there won't be any "can't attack target" errors at that point as you can't interact with the sprite in any way.

Then once the real unit is killed, you can constantly spawn explosion death effects to cover the sprite, or just encourage the player to leave the area / end the scene, or both.



🤙🏾

Dec 15 2016, 4:20 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

The only other method that I can think of is EUD Actions (you can just disable the invincible property), but I doubt you want to require the enabler for such a small thing. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:28 pm]
Ultraviolet -- yeah I don't disagree
[01:19 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: :megathink: nice
I just wish those were actual pixel graphics, and not so blurry. They just don't fit in.
[01:16 pm]
NudeRaider -- Roy
Roy shouted: Moose is one of the most veteran members of the site that I can think of: if he isn't doing well, that's a premonition of the site as a whole. Moose, as a community, what can we do to improve your disposition? Please keep in mind the fate of the administration, moderation, and general outlook of the site is reliant on this answer.
Moose even brought Roybot back!
[09:18 am]
Zycorax -- :O
[03:46 am]
Ultraviolet -- I knew big changes were coming this year :doubt:
[03:45 am]
Ultraviolet -- :megathink: nice
[01:52 am]
Moose -- :lolxd:
[01:43 am]
lil-Inferno -- :lolxd:
[01:42 am]
lil-Inferno -- :megaya:
[12:36 am]
Moose -- :wacko:
Please log in to shout.


Members Online: Roy