So, I forgot if there was a way to make it destructible with triggers? CUWP and disable or toggle unit invincibility doesn't help.
Some.
It's pretty much invincible, there's not much you can do about it.
Unless maybe you stacked a similarly sized building under it and had units auto-target that, then kill it when that building is dead.. but that might be messy.
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Suspected as much... Thanks Farty! Gonna find some workaround for what I was doing.
Some.
I'd say.. place the crystals as a sprite (not a unit sprite), with a real killable unit underneath it, there won't be any "can't attack target" errors at that point as you can't interact with the sprite in any way.
Then once the real unit is killed, you can constantly spawn explosion death effects to cover the sprite, or just encourage the player to leave the area / end the scene, or both.
🤙🏾
The only other method that I can think of is EUD Actions (you can just disable the invincible property), but I doubt you want to require the enabler for such a small thing.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!