Staredit Network > Forums > Modding Assistance > Topic: Any method to modfiy PSI STORM radius?
Any method to modfiy PSI STORM radius?
Dec 14 2016, 7:30 am
By: Sirius  

Dec 14 2016, 7:30 am Sirius Post #1



The damage of psi storm can be modified in DatEdit,but the radius change doesn't works.FireGraft can't modify PS radius also...What should I do ?



None.

Dec 15 2016, 9:32 am TF- Post #2



Look into that GPTP/plugins stuff, presumably.




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[04:25 pm]
Roy -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
You'd get a compile error if you tried to do "float branchSize = 1.5;" because that'd be trying to set a double as a float variable without explicitly casting.
[03:53 pm]
m.0.n.3.y -- frdf
[03:46 pm]
BeatMeistro -- NudeRaider
NudeRaider shouted: Oh_Man I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
Yeah, i mean i guess he finds Quicksand Face Obama funny for some reason.
[03:44 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: Demon ur pic is nastay change that shit bro
I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
[02:35 pm]
Oh_Man -- whats up
[02:34 pm]
Vrael -- have not heard me such fine vernacular in a hog's age
[02:34 pm]
Vrael -- wow, quote of the month: "gorb UU bush gonna cop a tude"
[02:32 pm]
Vrael -- oh, I'm in no way familiar with C#, you got me there
[02:30 pm]
Dem0n -- Bruh that's C# LMAO
[02:19 pm]
Vrael -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
step 1: stop using java
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