Staredit Network > Forums > SC1 Map Showcase > Topic: OVERLORDS HEROS
OVERLORDS HEROS
Oct 19 2016, 7:19 am
By: zsnakezz  

Oct 19 2016, 7:19 am zsnakezz Post #1



OVERLORDS

Pro Fast by zSnakez
Official Release Page


INSTRUCTIONS AND INFO

Overlords is a heavily transport based map.
Pick starting groups of units to be carried by your overlords to capture buildings.
These buildings add units to your spawn every 3 minutes.
To capture a building, you must kill the NPC units around it.
Each building captured also adds to your income every 3 minutes.
Depending on what kind of building you capture, determines how valuable it is.
Values are now displayed within the name of the building in the form of $ to $$$$
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Main Objective is destroy the opposing teams Hives.
The map allows the player to use multiple methods of doing that.
Some units provide "special" functionalities for the player.
There are multiple ways to capture buildings depending on their building type.
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Some buildings can be built the old fashioned way, and can give different bonuses to the player.
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Air buildings display the max number of themselves can be built, in their name.
Example: "Builing Name, $ Value" Max 3; Max 2; Max 1.

Income can shift during the course of gameplay, depending on how well you and the opposing team micro your units,
Killing opposing team gives 1 mineral to your team, Dying makes you lose 1 mineral personally.

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8 Building capture points are randomized based on how long it takes people to pick their starting units.
This functionality works for the most part, but can spawn some interesting non game busting glitches.

Generally speaking, building additional OVERLORDS increases your ability to fight the enemy,
and they also provide an additional 1 mineral per round for every Overlord.
Might not seem like alot, but in this map, every mineral counts.

Remembering every function of the map first playthrough can be difficult;
This map allows you to play by yourself to experiment with balancing and timing of certain things without opponents.


Feel free to comment down below if you have any questions or remarks.

OVERLORDS HEROS DOWNLOAD AND CHANGELOG
http://www.staredit.net/sc1db/file/3574/

Screenshots for topic post will be in shortly, Download page contains screenshots until then.


Post has been edited 5 time(s), last time on Oct 29 2017, 9:49 pm by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Nov 9 2016, 3:53 am zsnakezz Post #2



11/08/16

+ Rounds in general take less time.
~ -25 seconds to first round
+ Contestable units have been added.
~ If you kill the opposing teams arbitor, Infested Kerrigan, or Infested Duran;
you gain their unit specific benefits.
+ There now is an achievement system based on kills.
~ You will be rewarded increasingly through killing units through achievements.
+ Added infested Duran to the randomized hatchery.
~ Depending on the building randomization, you might see one to 3 benefits regarding these
contested units.
+ Kerrigan now adds +1 hydra to your spawn, Duran now adds +1 ghost to your spawn.
! In an effort to increase the arbitors abilities to mix up the game, Arbitors can now
change hands quite frequently.
+ You can now build machine shops for a cost.
~ Machine shops add tanks to your spawn.
+ You can now construct multiple zerg units based on the buildings you have captured.
~ Example: If you are running low on units for defense or attacking the enemy, there is a greater chance
you can fill that gap by building units at your starting hive.
+ Players can now produce nukes by building a nuclear silo on one of the rare command centers.
+ If you have infested duran, using nukes is now a potential option to you basically.
+ Yet again, some minor terrain edits to better the maps flow.
This mostly concludes the changelog for this patch.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Dec 9 2016, 10:55 pm zsnakezz Post #3



Update coming soon.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Jan 3 2017, 1:54 am zsnakezz Post #4



Updated: Check link for download and details http://www.staredit.net/sc1db/file/3574/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Jan 14 2017, 5:24 am zsnakezz Post #5



Here is an info graphic I worked on tonight. If you are a visual learner,
perhaps this would help you, but mostly I made it to help me see everything I made so far.
However, it still looks pretty cool, and shows a lot of info.





I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Mar 1 2017, 6:54 am zsnakezz Post #6



+ Created a force fix for spawn in glitches, the glitch is now fixed, this will change some gameplay in the very beginning, but oh well.
+ The "mixed starting group" now has 1 hydralisk, instead of 2 zerglings.
+ Some upgrades have a scaling wait time, but it is mostly for show.
+ - 6 seconds to every round after the first round.
~ some people leave because of wait times, or they had a glitched start, this update addresses both.
+ You can now build wraiths from captured starports.
+ Valkaries, Corsairs, scourge, and overlords are now substantially cheaper. (-10 minerals averg.)
~ Overlords now cost 25 from 35.
+ drones now cost less.
+Nydus Canals take less time and money to build.
+You can now research and transform your hydralisks into lurkers.
+ Every player now receives +3 minerals per round base.
~ This plus the -6 seconds per round, and the spawn in fix, should all encourage players to play until the end.
~ Creating your own base should be rewarded more.
~ All basic functions should ensure the most balanced play sessions possible.
+ Terrain and locations around capture points have yet again been made slightly more optimal.

OVERLORDS Forever Download:
http://www.staredit.net/sc1db/file/3574/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Mar 3 2017, 5:58 am zsnakezz Post #7



lol, my maps suck, but i still love mapping. The time I spent working is intensive, i can change the entire mechanics behind everything in an hour, but it never insure an idea is going to be a good idea. But I have had quite a few play seshes, and I can be sure there are some solid mechanics behind the idea that forces you to play differently, a lot come back everytime I host. If you find glitches within that experience, I expect you to be specific so I can fix it, map coordinates to a location that isn't interacting right, a part of the map that is too difficult, or perhaps a basic choice that takes up too much time. Interest feeds off of devotion pretty directly when it comes to working on maps. I really only try to do what is worth my time.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Mar 20 2017, 9:46 pm zsnakezz Post #8



got rid of the missile turrets. npc can no longer pass the no pass line to obtain invincible mock units to attack the players. I had no clue the ai was this active if not directed. Anyway this map should be about as clean as it needs to be sorry for the delay.

Post has been edited 1 time(s), last time on Mar 20 2017, 10:37 pm by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Oct 29 2017, 9:50 pm zsnakezz Post #9



10/29/2017
+ Added 3 new heros that randomize their position.
~ This adds a third layer of randomization to the map.
+ Heros added have unique unit spawns and rewards for each spawn cycle.
! Reminder, if your hero dies the other player gains the hero and its benefits.
~ This effect extends to some older units with similar systems.

+ Added a gas reward system within certain gameplay milestones.
+ Chose certain upgrades units and buildings from each race to cost gas.
~ Overall this adds more time for other players to counter a great opponent.
It adds a wall of time and accomplishment that is much needed to make this map balanced and fun.
~ This was due to some upgrades being extremely valuable in comparison to others, this gives players
time to investigate and make rational decisions.

+ You can now create transport units for all races at different costs.
~ Overlords are no longer the only thing that can be built to transport units, they are just the start.
~ Terran and protoss transports have more health and capacity but cost more to build.

+ Each beginning spawn group chosen by the player in the first round will now spawn builders for their respective race.
~ Zerg groups come with drones, terran groups come with scvs, etc etc.
+ Slight terrain modifications have been made to optimize dropping units in certain spaces.
+ Overlords now cost less and take less time to build.

DOWNLOAD: http://www.staredit.net/sc1db/file/3574/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Oct 30 2017, 1:22 am Pr0nogo Post #10



Heroes*




Oct 30 2017, 1:56 pm zsnakezz Post #11



hoes*



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Oct 30 2017, 2:13 pm Corbo Post #12

ALL PRAISE YOUR SUPREME LORD CORBO

not even your update logs are bug free



fuck you all

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[07:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[07:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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