Staredit Network > Forums > Lite Discussion > Topic: A Legend has passed.
A Legend has passed.
Sep 4 2016, 7:16 am
By: Enkidu  

Sep 4 2016, 7:16 am Enkidu Post #1

Executor

I just got word from the news, and Facebook itself, that a legendary actor Jerome Silberman, known professionally as Gene Wilder, is dead. :-(

He was 83 when he passed from complications of Alzheimer's disease. We should all mourn his loss. He was known for so many things:


Willy Wonka and The Chocolate Factory.
Blazing Saddles
Young Frankenstein
The Frisco kid
Alice in Wonderland


The list goes on and he was such a great actor. I just heard about it and I thought it would be nice to make this thread to pay tribute to this man.



NOTICE - My apologies... I can't believe I forgot to mention this and I was very busy with a lot of things. I know this is old news now, but I hope you guys don't mind.




Sep 4 2016, 1:25 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Only knew him from Willy Wonka tbh.

RIP




Sep 4 2016, 1:33 pm jjf28 Post #3

Cartography Artisan





Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Sep 4 2016, 9:22 pm Vrael Post #4



You forgot The Producers.



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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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