Staredit Network > Forums > Modding Assistance > Topic: Running a multiplayer mod
Running a multiplayer mod
Aug 14 2016, 3:40 pm
By: Zoko-TkZ  

Aug 14 2016, 3:40 pm Zoko-TkZ Post #1



I'm trying to see how I can get my mod working with multiplayer. I've been compiling it using firegraft (mpqdraft isn't working for me for some reason) and trying to play it through Iccup. I'm able to create and run a game just fine but when someone running the mod tries to join my game (or when I try to join theirs) they get a message about my latency being too high. We are able to join other people's games with the mod on and we can join each other's games with the mod off. Because of this I don't think it has anything to do with latency but I have no idea what it might be. Does anyone know what can cause an issue like this? What are the ways people usually go about running mods for multiplayer?



None.

Aug 14 2016, 4:07 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

When I tried playing maps with people using EUD Enabler, we had to make sure that we all had "LAN Lat" enabled, or else it wouldn't work right. Maybe that's the issue? I'm not really sure.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Aug 14 2016, 7:09 pm Sand Wraith Post #3

she*

Try using something like Hamachi that can simulate a LAN and then connecting by UDP LAN to each other.




Aug 14 2016, 9:38 pm noobscrub Post #4

le LITERALLY me when im ex dee while driving face xdddd

What mod are you trying to play?

I play Burning Ground on Garena and works btw.



xd

Aug 15 2016, 10:47 pm Zoko-TkZ Post #5



Thanks for the suggestions, I won't get the chance to try then until tomorrow night so I can't verify that anything works yet. I'm also wondering if anyone has played any mods over Iccup, and if so what format the mod was in and what they needed to do to get it to run.

@Sandwraith I figured hamachi could work, I'm hoping though that I can get it to run on something with a built-in client so that it might be easier to reach out to people who already use it to play starcraft and might be interested in the mod.

@scrub I'm attempting to create my own mod. Haven't tried Garena but its worth a shot, I'll take a look at Burning Ground to see what format it is in exactly.

The way I'm trying to run the mod is by saving as from Firegraft to my Iccup folder as StarCraft.exe (the original .exe is namechanged) and selecting the original through the prompt that comes up. For some reason saving the file as anything other than StarCraft.exe causes the game to use the .dat files from the original version.

UPDATE: got it running with the iccup launcher (not mca64launcher) by disabling version check and having lan lat enabled. For some reason the first time I hosted the issue came up again but not subsequent times. Still no idea why it was happening but I guess I'll call this a win.

Post has been edited 1 time(s), last time on Aug 17 2016, 2:30 am by Zoko-TkZ.



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jjf28 -- NudeRaider
NudeRaider shouted: jjf28 lol the safe browser of my anti virus program can display it. But if I'm not missing anything it's just an image. I ask again, why not use a common format for that?
NudeRaider
NudeRaider shouted: Don't have Chrome. :/ Doesn't seem to like other browsers. Why such a niche format?
for issues with the product please contact the manufacturer, I'm just the delivery man
[04:47 pm]
NudeRaider -- rockz
rockz shouted: Better question is why is webm an accepted standard and webp not?
maybe because picture formats are much more standardized than movie formats and there really is no need for another.
[04:37 pm]
m.0.n.3.y -- Is there a way to detect when a player brings a hallucinated unit to location X?
[04:25 pm]
DarkenedFantasies -- Mini Moose 2707
Mini Moose 2707 shouted: DarkenedFantasies So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? :P
Technically, yea. I guess on second thought it really doesn't make sense to say top-to-bottom... so left to right, and newest to oldest (I don't know if it's by the unit ID or what, though).
[03:56 pm]
rockz -- Better question is why is webm an accepted standard and webp not?
[03:02 pm]
NudeRaider -- jjf28
jjf28 shouted: NudeRaider open in chrome?
lol the safe browser of my anti virus program can display it. But if I'm not missing anything it's just an image. I ask again, why not use a common format for that?
[02:49 pm]
NudeRaider -- Don't have Chrome. :/ Doesn't seem to like other browsers. Why such a niche format?
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jjf28 -- NudeRaider
NudeRaider shouted: jjf28 how do you watch that?
open in chrome?
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O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: DarkenedFantasies So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? :P
it's not by id, it'the order that unit entered that horizontal position
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