Staredit Network > Forums > Modding Assistance > Topic: Accessing spell effects
Accessing spell effects
Jul 28 2016, 7:35 am
By: Zoko-TkZ  

Jul 28 2016, 7:35 am Zoko-TkZ Post #1



This may be a trivial question but I've been scouring around the forums for a while without any luck. I'm using Datedit to mod and I want to change certain spell properties. I notice that the property which determines the spell effect of projectile spells in Datedit is the explosion property in the weapons tab. What would I need to do to access this property?

For example, I would like to access the explosion properties for the spell Ensnare. I would like to change the spell duration time and the amount by which a unit's speed is decreased. Is this possible to do, and if so how would I be able to change those properties?



None.

Jul 28 2016, 8:52 am Pr0nogo Post #2

D.A.D

I don't think properties like those are actually editable using DatEdit. Try using a FireGraft .exe edit. If it's not listed there, it's possible that you'll need to mess with it via a plugin.




Jul 28 2016, 5:16 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Maybe there's some FG edits for it that I don't recall at the moment, otherwise it's very doable via plug-in.




Jul 28 2016, 9:28 pm Zoko-TkZ Post #4



Some properties are accessible in Firegraft, but not others. Which plug-ins are you referring to specifically?

Edit: All good I found Corbo's topic after searching for a while.

Post has been edited 1 time(s), last time on Jul 29 2016, 8:08 pm by Zoko-TkZ.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:30 am]
Riney -- :wob:
[07:21 am]
Pr0nogo -- thanks
[07:05 am]
CecilSunkure -- its cute :kame:
[06:20 am]
NudeRaider -- Units are only given once to Neutral: The moment the player leaves or gets defeated.
[06:19 am]
NudeRaider -- sigsaucy
sigsaucy shouted: hmm, what if i generate units for a player even if theyre gone
Not sure what happens if you give to P1 if they are gone, but if you create for P1 and then give to Force 1 (or whoever) that works perfectly. But you can't create for Force 2 (if P1 is Force 2) or Current Player if you want an empty P1 slot to receive units. Also keep in mind units you do create for P1 will be hostile to everyone, regardless of ally status, and will have no AI.
[05:49 am]
Sixen -- :)
[05:33 am]
jjf28 -- a wild Sixen appeared!
[04:52 am]
jjf28 -- they are sentient of course, we just have a lot of them
[04:50 am]
jjf28 -- and then you get the companion cube past the broken emancipation grid to the elevator but it fizzles away before your eyes
Please log in to shout.


Members Online: Roy, Nettles, Riney, Freakling, Cinolt, Pr0nogo, Wormer