Staredit Network > Forums > Modding Assistance > Topic: Accessing spell effects
Accessing spell effects
Jul 28 2016, 7:35 am
By: Zoko-TkZ  

Jul 28 2016, 7:35 am Zoko-TkZ Post #1



This may be a trivial question but I've been scouring around the forums for a while without any luck. I'm using Datedit to mod and I want to change certain spell properties. I notice that the property which determines the spell effect of projectile spells in Datedit is the explosion property in the weapons tab. What would I need to do to access this property?

For example, I would like to access the explosion properties for the spell Ensnare. I would like to change the spell duration time and the amount by which a unit's speed is decreased. Is this possible to do, and if so how would I be able to change those properties?



None.

Jul 28 2016, 8:52 am Pr0nogo Post #2



I don't think properties like those are actually editable using DatEdit. Try using a FireGraft .exe edit. If it's not listed there, it's possible that you'll need to mess with it via a plugin.




Jul 28 2016, 5:16 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Maybe there's some FG edits for it that I don't recall at the moment, otherwise it's very doable via plug-in.



fuck you all

Jul 28 2016, 9:28 pm Zoko-TkZ Post #4



Some properties are accessible in Firegraft, but not others. Which plug-ins are you referring to specifically?

Edit: All good I found Corbo's topic after searching for a while.

Post has been edited 1 time(s), last time on Jul 29 2016, 8:08 pm by Zoko-TkZ.



None.

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[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
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Broflamingo -- Lanthanide
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Lanthanide
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jjf28
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Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
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Pr0nogo -- homo
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Pr0nogo -- Wing Zero
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[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
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