Staredit Network > Forums > SC1 Map Showcase > Topic: Rescue Mission on Yantis V
Rescue Mission on Yantis V
Jul 10 2016, 3:40 pm
By: Gahorak  

Jul 10 2016, 3:40 pm Gahorak Post #1



Hey guys, so this is my first map and I would like to get better.


Here's some basic info:

-Length : ca. 1 hour.
-Up to 2 players.
-You start with a smaller base but it won't be enough.

If you have any questions just let me know, here's the map.

Edit : Also here are some screenshots and it can be downloaded from here : http://www.staredit.net/sc1db/file/3555/

Edit #2 : Attached some screenshots.

Edit #3 : Minor changes/balances.

Edit #4 : Updated screenshots and very minor changes.

Attachments:
Player 1 Starter Base.jpg
Hits: 4 Size: 353.71kb
Rescue Mission.scx
Hits: 1 Size: 57.72kb
Player 2 Starter Base.png
Hits: 1 Size: 454.77kb
Player 2 Extension.png
Hits: 0 Size: 448.36kb
An island near Player 1.png
Hits: 1 Size: 856.7kb

Post has been edited 4 time(s), last time on Jul 11 2016, 8:29 am by Gahorak.



None.

Jul 10 2016, 7:18 pm Pr0nogo Post #2



Hey Gahorak!

A few preliminary things before I play the map:
Most people like to see screenshots of your work before they download it. Just hopping into the editor (with the grid turned off for readability purposes) and taking some screenshots can suffice, or if you think it looks better in-game, try that instead!
There haven't been too many maps or campaigns made in recent history, so there's not much in the form of learning material that I can direct you to, unfortunately. I'll mention some of my own comedic maps that I've put together a few months ago, but you can peruse through this forum and look for things that you can play through and analyse if you're still interested in learning.

I'll probably record my playthrough of your map, so if you want me to keep the video unlisted or private, just let me know and I'll private message you the video instead of posting it in this thread.




Jul 10 2016, 7:24 pm Gahorak Post #3



Hey there!

Thanks for the reply, there are 2 screenshots at the link that I provided, but I will add more.
Also, any help is appreciated.
There is no need to make the video private as long as you give me credits.
Please keep me posted and feel free to ask if you have any questions.



None.

Jul 10 2016, 10:12 pm Excalibur Post #4

The sword and the faith

2 things I notice just from the screen shots:
1. You're using the included editor. This is a bad idea. Use SCMDraft, it is far more powerful and useful. You can download it here.
2. Minerals that are walled in behind other minerals confuse workers when gathering. Try using mineral formations like this.




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Jul 10 2016, 10:14 pm Gahorak Post #5



Thanks for the advice, I shall see what I can do.

Edit : Also some ideas for the sequel of this map/campaign are welcome :)




Jul 10 2016, 10:22 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

I haven't played the map, but just a tip for the objectives: Try to think of something more creative than "destroy all enemy buildings." We've been there and done that in the campaign and in hundreds of custom maps. People will be more inclined to play your maps if you can think of fun, new objectives.



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Jul 10 2016, 10:32 pm Gahorak Post #7



There's an other objective: "Save the Beasts".
I didn't make it a trigger because you're gonna need their help to win.
I mean you can win it without them, but it would take some more time.



None.

Jul 11 2016, 2:46 am Moose Post #8



Played this through with Inferno earlier today. He was the bottom-right Terran player, I was the top-left Protoss player.

Balance notes, or based on the starting positions, I would much prefer to be the Terran player because:
- Mineral distance matters. The mining is pretty far for both players. The first thing I did was mine up to build a second Nexus closer to the minerals to fix my economy. Meanwhile, Terran can just float their Command Center over.
- The cannon closest to the minerals ends up blocking your probes once you mine enough. I had to kill my own cannon to fix my economy.
- Terran player has much more room in their base. I really don't see a reason to have top left blocked off for the Protoss player, so I would probably just open that up and move things around to have Protoss fill it out.
- Terran player has two Vespene Geysers, Protoss gets one, which is a major imbalance for any sort of melee gameplay. This is only made worse by the amount of minerals on the map, which make gas the limiting resource.
- Terran player has an expansion, very close to them, with a Geyser. They can just float there whenever they feel like, so actually make that three Geysers for them.
- Terran actually just has way more resources in general. I had to take Purple/White's base to keep mining Minerals and building late-game, but Inferno would have done fine with his main and expo. Protoss gets 14 mineral patches in their main total, Terran gets more than double in just the group of mineral patches on the left side of their main.
- Terran player cannot be reached by ground. The computer players never even attacked Terran's base once in our game.

Aesthetically, the mineral formations were pretty boring for a melee-esque map. Selecting a mineral type and holding it down for 30 patches is easy, but it's not very interesting. You have to spend more time and/or effort to get better looks. Pop open some of Blizzard's maps or play the campaign to see what some variation can do. The formations are sub-optimal for mining, but you can see how they use variation to look much prettier in the campaign by mixing mineral types in the formations. The terrain itself was pretty bland, there's a lot of rocky ground. You might want to experiment with doodad variation. Again, it takes more time/effort to look better. There's also a lot of minerals on this map, especially on the south side of the map. They feel like a space filler. (ex. Mineral Island and its opposing coastline.)

The gameplay was pretty basic and we finished in about ~33 minutes. We didn't find any bugs, but there weren't really any triggers or anything that could have introduced them. I built Carriers, (while fending off the CPUs and running out of resources), while Inferno spammed Battlecruisers and Wraiths (with no opposition and far more resources). I wouldn't have done that strategy if I knew how many Wraiths Purple had. I spent some excess minerals putting cannons on the cliff south of my base, which helped once the CPU started building there, plus they helped with Wraiths. We didn't need the help of the Beasts at all. By the time we were able to beat Purple and White, Brown wasn't an issue or threat at all.

Overall, it's a pretty basic map and unspectacular in the grand scheme of things, but that's okay - it's a first map. Most here have been playing and/or creating for years, so there is much to be learned from experience.




Jul 11 2016, 2:56 am lil-Inferno Post #9

Just here for the pie

To add on to Moose's notes above, purple and white have no space to build on so they're limited to the tech they already have. I think this is the reason purple massed wraiths, because they couldn't fit a control tower on their only Starport.




Jul 11 2016, 8:02 am Gahorak Post #10



Thank you both for the answers.

I completely agree, I'll try to make my next map more interesting.
Also it was tested by only 1 player, and when it was tested the purple and white attacked like almost every minute with Siege Tanks, Dropships or anything really.
Sadly I had no chance to test the Protoss player but I knew something wasn't right.
Also the Mineral Island wanted to be some kind of "Point of Interest" for this planet and I planned on doing so on every planet I make :/

Here are the things I'm going to change now, if you feel something's missing let me know:

- Placed Teal Protoss Nexus closer to Minerals/Vespene
- Gave everyone more space to build and more units
- Added some random doodads, still not the best though



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Jul 11 2016, 8:43 am Gahorak Post #11



Quote from lil-Inferno
To add on to Moose's notes above, purple and white have no space to build on so they're limited to the tech they already have. I think this is the reason purple massed wraiths, because they couldn't fit a control tower on their only Starport.


Actually, I added many Wraiths so they have enough units to attack with :D



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