In Minecraft, you have spent so much time to get the best of what you can get, then a creeper blows up, you fall in lava, or a griefer destroys all of your stuff with auto-save on. At least in Minecraft, you could have loaded back so you don't see this happening or keeping trolls away.
In Grand Theft Auto Online, you are minding your own business, driving around the city and suddenly someone kills you. You have the option to fight back, but risk getting spawned killed over and over again. The option to go to passive mode, but you can't fight even against NPCs and police officers. But at least you can go to a private match to avoid all of this.
If you're playing Halo 5 on Legendary solo, you are often babysitting the other 3 AI teammates from the beginning of the game to the end. It may seem funny at first, when you see your teammates die through a domino effect in attempt to revive you, it gets tiresome fast.
Any game that involve trial and error. Usually these games are meant to teach you to learn from your mistakes, but technically the game can be cheap and unfair on purpose. It doesn't make the game any harder, but frustrating. I'm no robot, but it's no fun.
Any online game that involves griefers, team killers, spawn killers, and also using glitches. This is pretty much self explanatory, make it seem like you don't even want to play anymore until you find reliable people to play with. Good thing these are unacceptable in tournaments.
Now here's a game that really made me feel burned out...
The Division.
You spend so much time leveling up, ranking up Dark Zone levels, farming, repeatedly playing missions, tasks, assignments, both easy and difficult, to build up your character. You tediously spend so much time getting better loot, making your character stronger and stronger. It's not easy. Not at all. You enter the Dark Zone for the millionth time, and you always face assholes. They will casually kill you for no reason, then steal all of your loot. They would also possibly spawn kill as well. You try to go north to face harder enemies, and you deal with far less assholes up there. It's an acceptable trade off. The new update comes along, and based off of your gear score level, you are placed in really, really difficult high leveled enemies at the easy south part of the Dark Zone. You can't go anywhere north because they are extremely strong. You try to extract your loot, and now you have to keep an eye on the rope. Why? The new update allows people to cut the rope, drop all of the loot on the ground. You don't feel reassured anymore when placing your loot onto the rope. The ability to cut the rope forces you to stay around. If you die, eventually the loot will be stolen. You respawn, try to get your loot back before they extract the stolen loot that belonged to you. You would be forced to go rogue by simply trying to get your loot back, whether if that means killing them as they have it, or cutting the rope as they try to extract it. When you die as rogue, you face some harsh consequences.
But what really bugs me the most: You spent so much time building your character from the beginning, only to be single shotted to death by a sadistic player that will now steal your hard earned loot. Every. Single. Time.
I'm so burned out, I can't even enjoy Overwatch for the remaining time of the day.
None.