Staredit Network > Forums > General StarCraft > Topic: Compilation of Requests for next StarCraft Patch
Compilation of Requests for next StarCraft Patch
May 26 2016, 1:10 am
By: iCCup.xboi209  

May 26 2016, 1:10 am iCCup.xboi209 Post #1



http://us.battle.net/en/forum/topic/20744814307

Please show support by commenting or upvoting the post!


They killed it :(

Here's what I have:


This list assumes that graphical fixes will be included in the next patch. Gameplay changes are not intended to be added to this list.

Bugs
  • Allocated memory for in-game HUD is not released when user leaves the game
  • Buffer overflow when storing too many future game actions during a replay
  • Sometimes, maps do not automatically begin downloading
  • Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys
  • CPU throttling has no effect in the Battle.net login screen

Exploits
  • Buffer overflow when client attempts to write a long game name to a buffer(occurs when user clicks on a game in the game list)
  • Hackers can force Battle.net to IP ban other users by spamming join game packets, which causes other users to automatically send /astat for every packet
  • Hackers could steal CD keys because CD key hashes are sent in CLS2 packet 0x40, and the hash is easily brute forced because it's only 4 bytes long
  • acks could drop other players in-game by sending a game action packet only to that player, causing the player's client to execute the action and have a different game hash than everyone else. Could be fixed by verifying that everyone else has received the packet


Small Feature Requests
  • Lower the built-in Battle.net latency to the equivalent of the built-in LAN latency
  • Option to disable Windows keys in-game
  • Automatically save all replays without overwriting previous replay
  • Option to change mouse speed only for StarCraft
  • Increase amount of recent maps in the dropdown dialog when hosting maps

Big Feature Requests
  • Utilize UDP hole punching so that users are not required to open port 6112 UDP
  • Utilize UPnP
  • Option for windowed mode
  • Remove unit/bullet/sprite limits
  • Support Unicode text
  • Improve map transfer speed
  • Support .mp3 or .ogg files for custom maps


Post has been edited 4 time(s), last time on May 26 2016, 11:59 pm by iCCup.xboi209.




May 26 2016, 2:27 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Why would they take down your topic?




May 26 2016, 2:51 am KYSXD Post #3



What happened?

This post really needs attention!

At least they could release the source code (or any official support to custom dat files, grp or ai)




May 26 2016, 4:45 am noobscrub Post #4

le LITERALLY me when im ex dee while driving face xdddd

Wait.. blizzard is going to update starcraft: BW?



xd

May 26 2016, 8:38 pm Clokr_ Post #5



Guess it just got moved here?

Quote from noobscrub
Wait.. blizzard is going to update starcraft: BW?

They are working on a patch at the moment. But it will likely only fix bugs to make it run smoothly on newer OSes.



?????

May 26 2016, 11:59 pm iCCup.xboi209 Post #6



Quote from Clokr_
Guess it just got moved here?

Quote from noobscrub
Wait.. blizzard is going to update starcraft: BW?

They are working on a patch at the moment. But it will likely only fix bugs to make it run smoothly on newer OSes.
:O that's weird. Everyone, please upvote it




Aug 5 2016, 8:18 am UndeadStar Post #7



I agree with "Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys" (I'm french).

Also, another bug I currently have (StarCraft on Windows 10 with some compatibility settings) is that when an animated portrait must be played for a briefing, Starcraft once go back to the desktop, and must be alt-tabbed back in.
By "once" I mean if later you load another mission/map, it won't do it again until you exit the game.
Weird stuff.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[09:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
[08:05 pm]
Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;(
Please log in to shout.


Members Online: Roy, matildaelynch