Staredit Network > Forums > General StarCraft > Topic: Starcraft UMS Slack Community
Starcraft UMS Slack Community
May 7 2016, 7:19 pm
By: sethmachine  

May 7 2016, 7:19 pm sethmachine Post #1



I've created a Slack team to bring together Starcraft players who enjoy playing custom maps and use map settings. All are welcome. The goal of the team is have an easy way to find players and discuss UMS.

Slack is a very modern communications platform, perfect for planning Starcraft UMS games on Battle.net.

You can signup here: https://sethmachine.typeform.com/to/YWSHop

The Slack team can found here (signup required): https://starcraftums.slack.com

Once you signup, you can expect an invitation email in about an hour.

I'm usually in Battle.net East under UED_Admiral.

On Battle.net, the Starcraft UMS channel is called scums. Type /j op scums.

Looking forward to playing with you all!



None.

May 9 2016, 3:38 pm ScOULaris Post #2



I actually created a Discord channel a month or so ago for this exact same purpose, and it's relatively active. Check it out by clicking on the link below:

http://www.discord.gg/0uCcrGCyFKnmwep9



None.

May 11 2016, 2:30 am zsnakezz Post #3



GIVE US OPINIONS!



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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