Staredit Network > Forums > General StarCraft > Topic: SX X-Tra Editor Problem.
SX X-Tra Editor Problem.
May 1 2016, 3:05 am
By: RenTed  

May 1 2016, 3:05 am RenTed Post #1



Not sure if its here i should post this, anyway here's the problem.

I downloaded SCXE for Win7 from this website. I installed it, but when i try to start(Run) any Editor Mode via SCXE Wizard Launcher, i get an error saying Strom.dll is missing.

Anyone who can help me would be awsome. Thx in advance.



None.

May 1 2016, 3:33 am jjf28 Post #2

Cartography Artisan

It probably does not work with newer operating systems, whether it works or not I'd strongly recommend switching to SCMDraft.

Below are some things you can try for SCXE:

1: Ensure StarCraft is installed correctly (reinstalling will ensure you have the correct registry entries, don't delete your maps folder while uninstalling/reinstalling).
2: For all the files downloaded for SCXE, open properties and hit unblock.
3: Copy Storm.dll from the StarCraft folder into the same directory as the SCXE executable.
4: Run SCXE in compatibility mode (under properties->compatibility) for Windows 2000 or Windows XP.
5: Run SCXE as administrator.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 1 2016, 4:25 am RenTed Post #3



Quote from jjf28
It probably does not work with newer operating systems, whether it works or not I'd strongly recommend switching to SCMDraft.

Below are some things you can try for SCXE:

1: Ensure StarCraft is installed correctly (reinstalling will ensure you have the correct registry entries, don't delete your maps folder while uninstalling/reinstalling).
2: For all the files downloaded for SCXE, open properties and hit unblock.
3: Copy Storm.dll from the StarCraft folder into the same directory as the SCXE executable.
4: Run SCXE in compatibility mode (under properties->compatibility) for Windows 2000 or Windows XP.
5: Run SCXE as administrator.

Thx man, i installed SCMDraft instead and it work perfectly :D !!



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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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